Play sound sequences asynchronously (#122)

* buzzer sequences: first draft, does not work on hardware yet (but in simulator)

* buzzer sequences: add changes to movement.c

* buzzer sequences: add demo face to Makefile

* buzzer sequences: fix problem of interrupted sounds. Add logic for repeating sub sequences. Tidy up (move logic to watch_buzzer files, remove buzzer_demo_face)

* buzzer sequences: tidy up even more

* buzzer sequences: disable registering a 32 Hz tick callback for watch faces, so it will be used exclusively by the buzzer sequences functionality

* buzzer sequences: add callback slot functionality to watch_rtc and make watch_buzzer use it. Switch internal buzzer sequences tick frequency to 64 Hz. Revert changes to movement.c

* buzzer sequences: fix parameter sanity check in watch_rtc code

* buzzer sequences/watch_rtc: optimize calling tick callbacks in RTC_Handler

* buzzer sequences/watch_rtc: fix error in calling callback functions

* buzzer sequences: revert changes to watch_rtc logic. Instead, use TC3 as the source for timing the sound sequences.

* buzzer sequences: fix frequency of callback

* buzzer sequences: integrate changes from PR #162 (set both CCBUF and PERFBUF for correct buzzer tone)
This commit is contained in:
TheOnePerson
2023-01-11 21:26:33 +01:00
committed by GitHub
parent ca7e704429
commit 47812f462d
3 changed files with 220 additions and 1 deletions

View File

@@ -26,10 +26,86 @@
#include "watch_main_loop.h"
#include <emscripten.h>
#include <emscripten/html5.h>
static bool buzzer_enabled = false;
static uint32_t buzzer_period;
void cb_watch_buzzer_seq(void *userData);
static uint16_t _seq_position;
static int8_t _tone_ticks, _repeat_counter;
static long _em_interval_id = 0;
static int8_t *_sequence;
static void (*_cb_finished)(void);
static inline void _em_interval_stop() {
emscripten_clear_interval(_em_interval_id);
_em_interval_id = 0;
}
void watch_buzzer_play_sequence(int8_t *note_sequence, void (*callback_on_end)(void)) {
if (_em_interval_id) _em_interval_stop();
watch_set_buzzer_off();
_sequence = note_sequence;
_cb_finished = callback_on_end;
_seq_position = 0;
_tone_ticks = 0;
_repeat_counter = -1;
// prepare buzzer
watch_enable_buzzer();
// initiate 64 hz callback
_em_interval_id = emscripten_set_interval(cb_watch_buzzer_seq, (double)(1000/64), (void *)NULL);
}
void cb_watch_buzzer_seq(void *userData) {
// callback for reading the note sequence
(void) userData;
if (_tone_ticks == 0) {
if (_sequence[_seq_position] < 0 && _sequence[_seq_position + 1]) {
// repeat indicator found
if (_repeat_counter == -1) {
// first encounter: load repeat counter
_repeat_counter = _sequence[_seq_position + 1];
} else _repeat_counter--;
if (_repeat_counter > 0)
// rewind
if (_seq_position > _sequence[_seq_position] * -2)
_seq_position += _sequence[_seq_position] * 2;
else
_seq_position = 0;
else {
// continue
_seq_position += 2;
_repeat_counter = -1;
}
}
if (_sequence[_seq_position] && _sequence[_seq_position + 1]) {
// read note
BuzzerNote note = _sequence[_seq_position];
if (note == BUZZER_NOTE_REST) {
watch_set_buzzer_off();
} else {
watch_set_buzzer_period(NotePeriods[note]);
watch_set_buzzer_on();
}
// set duration ticks and move to next tone
_tone_ticks = _sequence[_seq_position + 1];
_seq_position += 2;
} else {
// end the sequence
watch_buzzer_abort_sequence();
if (_cb_finished) _cb_finished();
}
} else _tone_ticks--;
}
void watch_buzzer_abort_sequence(void) {
// ends/aborts the sequence
if (_em_interval_id) _em_interval_stop();
watch_set_buzzer_off();
}
void watch_enable_buzzer(void) {
buzzer_enabled = true;
buzzer_period = NotePeriods[BUZZER_NOTE_A4];