Play sound sequences asynchronously (#122)
* buzzer sequences: first draft, does not work on hardware yet (but in simulator) * buzzer sequences: add changes to movement.c * buzzer sequences: add demo face to Makefile * buzzer sequences: fix problem of interrupted sounds. Add logic for repeating sub sequences. Tidy up (move logic to watch_buzzer files, remove buzzer_demo_face) * buzzer sequences: tidy up even more * buzzer sequences: disable registering a 32 Hz tick callback for watch faces, so it will be used exclusively by the buzzer sequences functionality * buzzer sequences: add callback slot functionality to watch_rtc and make watch_buzzer use it. Switch internal buzzer sequences tick frequency to 64 Hz. Revert changes to movement.c * buzzer sequences: fix parameter sanity check in watch_rtc code * buzzer sequences/watch_rtc: optimize calling tick callbacks in RTC_Handler * buzzer sequences/watch_rtc: fix error in calling callback functions * buzzer sequences: revert changes to watch_rtc logic. Instead, use TC3 as the source for timing the sound sequences. * buzzer sequences: fix frequency of callback * buzzer sequences: integrate changes from PR #162 (set both CCBUF and PERFBUF for correct buzzer tone)
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@@ -26,10 +26,86 @@
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#include "watch_main_loop.h"
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#include <emscripten.h>
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#include <emscripten/html5.h>
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static bool buzzer_enabled = false;
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static uint32_t buzzer_period;
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void cb_watch_buzzer_seq(void *userData);
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static uint16_t _seq_position;
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static int8_t _tone_ticks, _repeat_counter;
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static long _em_interval_id = 0;
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static int8_t *_sequence;
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static void (*_cb_finished)(void);
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static inline void _em_interval_stop() {
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emscripten_clear_interval(_em_interval_id);
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_em_interval_id = 0;
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}
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void watch_buzzer_play_sequence(int8_t *note_sequence, void (*callback_on_end)(void)) {
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if (_em_interval_id) _em_interval_stop();
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watch_set_buzzer_off();
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_sequence = note_sequence;
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_cb_finished = callback_on_end;
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_seq_position = 0;
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_tone_ticks = 0;
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_repeat_counter = -1;
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// prepare buzzer
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watch_enable_buzzer();
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// initiate 64 hz callback
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_em_interval_id = emscripten_set_interval(cb_watch_buzzer_seq, (double)(1000/64), (void *)NULL);
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}
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void cb_watch_buzzer_seq(void *userData) {
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// callback for reading the note sequence
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(void) userData;
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if (_tone_ticks == 0) {
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if (_sequence[_seq_position] < 0 && _sequence[_seq_position + 1]) {
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// repeat indicator found
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if (_repeat_counter == -1) {
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// first encounter: load repeat counter
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_repeat_counter = _sequence[_seq_position + 1];
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} else _repeat_counter--;
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if (_repeat_counter > 0)
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// rewind
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if (_seq_position > _sequence[_seq_position] * -2)
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_seq_position += _sequence[_seq_position] * 2;
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else
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_seq_position = 0;
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else {
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// continue
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_seq_position += 2;
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_repeat_counter = -1;
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}
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}
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if (_sequence[_seq_position] && _sequence[_seq_position + 1]) {
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// read note
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BuzzerNote note = _sequence[_seq_position];
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if (note == BUZZER_NOTE_REST) {
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watch_set_buzzer_off();
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} else {
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watch_set_buzzer_period(NotePeriods[note]);
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watch_set_buzzer_on();
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}
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// set duration ticks and move to next tone
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_tone_ticks = _sequence[_seq_position + 1];
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_seq_position += 2;
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} else {
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// end the sequence
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watch_buzzer_abort_sequence();
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if (_cb_finished) _cb_finished();
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}
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} else _tone_ticks--;
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}
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void watch_buzzer_abort_sequence(void) {
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// ends/aborts the sequence
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if (_em_interval_id) _em_interval_stop();
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watch_set_buzzer_off();
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}
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void watch_enable_buzzer(void) {
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buzzer_enabled = true;
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buzzer_period = NotePeriods[BUZZER_NOTE_A4];
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