tick_animation is now sleep_animation (which just displays an indicator on new LCD)
This commit is contained in:
@@ -144,7 +144,7 @@ bool mars_time_face_loop(movement_event_t event, void *context) {
|
||||
break;
|
||||
case EVENT_LOW_ENERGY_UPDATE:
|
||||
// TODO: low energy update
|
||||
// watch_start_tick_animation(500);
|
||||
// watch_start_sleep_animation(500);
|
||||
break;
|
||||
case EVENT_LIGHT_BUTTON_DOWN:
|
||||
// don't light up every time light is hit
|
||||
|
||||
Reference in New Issue
Block a user