tick_animation is now sleep_animation (which just displays an indicator on new LCD)

This commit is contained in:
joeycastillo
2024-09-29 15:24:11 -04:00
parent 3795b8494a
commit 4b8b092594
36 changed files with 65 additions and 65 deletions

View File

@@ -80,7 +80,7 @@ void minute_repeater_decimal_face_setup(uint8_t watch_face_index, void ** contex
void minute_repeater_decimal_face_activate(void *context) {
minute_repeater_decimal_state_t *state = (minute_repeater_decimal_state_t *)context;
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
if (movement_clock_mode_24h()) watch_set_indicator(WATCH_INDICATOR_24H);
@@ -149,7 +149,7 @@ bool minute_repeater_decimal_face_loop(movement_event_t event, void *context) {
}
pos = 0;
if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
if (!watch_sleep_animation_is_running()) watch_start_sleep_animation(500);
sprintf(buf, "%s%2d%2d%02d ", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute);
} else {
sprintf(buf, "%s%2d%2d%02d%02d", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);