tick_animation is now sleep_animation (which just displays an indicator on new LCD)
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@@ -47,7 +47,7 @@ void weeknumber_clock_face_setup(uint8_t watch_face_index, void ** context_ptr)
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void weeknumber_clock_face_activate(void *context) {
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weeknumber_clock_state_t *state = (weeknumber_clock_state_t *)context;
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
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if (movement_clock_mode_24h()) watch_set_indicator(WATCH_INDICATOR_24H);
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@@ -111,7 +111,7 @@ bool weeknumber_clock_face_loop(movement_event_t event, void *context) {
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}
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pos = 0;
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if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
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if (!watch_sleep_animation_is_running()) watch_start_sleep_animation(500);
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sprintf(buf, "%s%2d%2d%02d ", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute);
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} else {
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sprintf(buf, "%s%2d%2d%02d%02d", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute, watch_utility_get_weeknumber(date_time.unit.year, date_time.unit.month, date_time.unit.day));
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