tick_animation is now sleep_animation (which just displays an indicator on new LCD)

This commit is contained in:
joeycastillo
2024-09-29 15:24:11 -04:00
parent 3795b8494a
commit 4b8b092594
36 changed files with 65 additions and 65 deletions

View File

@@ -139,8 +139,8 @@ void world_clock2_face_activate(void *context)
{
world_clock2_state_t *state = (world_clock2_state_t *) context;
if (watch_tick_animation_is_running())
watch_stop_tick_animation();
if (watch_sleep_animation_is_running())
watch_stop_sleep_animation();
switch (state->current_mode) {
case WORLD_CLOCK2_MODE_DISPLAY:
@@ -210,8 +210,8 @@ static bool mode_display(movement_event_t event, world_clock2_state_t *state)
pos = 0;
if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
if (!watch_tick_animation_is_running())
watch_start_tick_animation(500);
if (!watch_sleep_animation_is_running())
watch_start_sleep_animation(500);
sprintf(buf, "%.2s%2d%2d%02d ",
zone_names[state->current_zone],