tick_animation is now sleep_animation (which just displays an indicator on new LCD)
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@@ -697,7 +697,7 @@ bool activity_face_loop(movement_event_t event, void *context) {
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}
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else {
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_activity_update_logging_screen(state);
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watch_start_tick_animation(500);
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watch_start_sleep_animation(500);
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}
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break;
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default:
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