tick_animation is now sleep_animation (which just displays an indicator on new LCD)

This commit is contained in:
joeycastillo
2024-09-29 15:24:11 -04:00
parent 3795b8494a
commit 4b8b092594
36 changed files with 65 additions and 65 deletions

View File

@@ -279,7 +279,7 @@ void planetary_time_face_setup(uint8_t watch_face_index, void ** context_ptr) {
}
void planetary_time_face_activate(void *context) {
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
#if __EMSCRIPTEN__
int16_t browser_lat = EM_ASM_INT({ return lat; });
@@ -319,7 +319,7 @@ bool planetary_time_face_loop(movement_event_t event, void *context) {
state->day_ruler = !state->day_ruler;
break;
case EVENT_LOW_ENERGY_UPDATE:
watch_start_tick_animation(500);
watch_start_sleep_animation(500);
break;
default:
return movement_default_loop_handler(event);