tick_animation is now sleep_animation (which just displays an indicator on new LCD)
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@@ -58,7 +58,7 @@ void wareki_activate(void *context) {
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wareki_state_t *state = (wareki_state_t *)context;
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
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state->active = false;
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@@ -198,7 +198,7 @@ bool wareki_loop(movement_event_t event, void *context) {
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// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
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// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
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// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
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// watch_start_tick_animation(500);
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// watch_start_sleep_animation(500);
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//break;
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default:
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// Movement's default loop handler will step in for any cases you don't handle above:
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