tick_animation is now sleep_animation (which just displays an indicator on new LCD)

This commit is contained in:
joeycastillo
2024-09-29 15:24:11 -04:00
parent 3795b8494a
commit 4b8b092594
36 changed files with 65 additions and 65 deletions

View File

@@ -58,7 +58,7 @@ void wareki_activate(void *context) {
wareki_state_t *state = (wareki_state_t *)context;
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
state->active = false;
@@ -198,7 +198,7 @@ bool wareki_loop(movement_event_t event, void *context) {
// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
// watch_start_tick_animation(500);
// watch_start_sleep_animation(500);
//break;
default:
// Movement's default loop handler will step in for any cases you don't handle above: