tick_animation is now sleep_animation (which just displays an indicator on new LCD)
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@@ -116,7 +116,7 @@ void watch_stop_blink(void) {
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slcd_set_blink_enabled(false);
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}
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void watch_start_tick_animation(uint32_t duration) {
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void watch_start_sleep_animation(uint32_t duration) {
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#ifdef USE_CUSTOM_LCD
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(void) duration;
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watch_set_indicator(WATCH_INDICATOR_SLEEP);
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@@ -140,12 +140,12 @@ void watch_start_tick_animation(uint32_t duration) {
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#endif
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}
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bool watch_tick_animation_is_running(void) {
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bool watch_sleep_animation_is_running(void) {
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// TODO: wrap this in gossamer call
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return SLCD->CTRLD.bit.CSREN;
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}
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void watch_stop_tick_animation(void) {
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void watch_stop_sleep_animation(void) {
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#ifdef USE_CUSTOM_LCD
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watch_clear_indicator(WATCH_INDICATOR_SLEEP);
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#else
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