From 4deeb2b9be8d316dc59f7b24df5353260778559c Mon Sep 17 00:00:00 2001 From: joeycastillo Date: Sun, 29 Sep 2024 08:46:58 -0400 Subject: [PATCH] Revert "movement: add option to always snap back to first watch face" to remove to_always setting This reverts commit 77d3e5640fec1e4b4e6b2c82179f465b0d1e9f63. --- movement.c | 9 +-------- movement.h | 3 +-- 2 files changed, 2 insertions(+), 10 deletions(-) diff --git a/movement.c b/movement.c index 0e5d17fb..fdc28d3c 100644 --- a/movement.c +++ b/movement.c @@ -601,10 +601,7 @@ bool app_loop(void) { // if we have timed out of our timeout countdown, give the app a hint that they can resign. if (movement_state.timeout_ticks == 0 && movement_state.current_face_idx != 0) { movement_state.timeout_ticks = -1; - if (movement_state.settings.bit.to_always == false) { - // if "timeout always" is false, give the current watch face a chance to exit gracefully... - event.event_type = EVENT_TIMEOUT; - } + event.event_type = EVENT_TIMEOUT; event.subsecond = movement_state.subsecond; // if we run through the loop again to time out, we need to reconsider whether or not we can sleep. // if the first trip said true, but this trip said false, we need the false to override, thus @@ -616,10 +613,6 @@ bool app_loop(void) { bool can_sleep2 = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); can_sleep = can_sleep && can_sleep2; event.event_type = EVENT_NONE; - if (movement_state.settings.bit.to_always && movement_state.current_face_idx != 0) { - // ...but if the user has "timeout always" set, give it the boot. - movement_move_to_face(0); - } } // Now that we've handled all display update tasks, handle the alarm. diff --git a/movement.h b/movement.h index 2c1e5ba3..20c4cf38 100644 --- a/movement.h +++ b/movement.h @@ -60,7 +60,6 @@ typedef union { struct { bool button_should_sound : 1; // if true, pressing a button emits a sound. uint8_t to_interval : 2; // an inactivity interval for asking the active face to resign. - bool to_always : 1; // if true, always time out from the active face to face 0. otherwise only faces that time out will resign (the default). uint8_t le_interval : 3; // 0 to disable low energy mode, or an inactivity interval for going into low energy mode. uint8_t led_duration : 3; // how many seconds to shine the LED for (x2), 0 to shine only while the button is depressed, or all bits set to disable the LED altogether. uint8_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15) @@ -77,7 +76,7 @@ typedef union { /// TODO: for #SecondMovement: move alarm_enabled out of preferences bool alarm_enabled : 1; // indicates whether there is at least one alarm enabled. - uint8_t reserved : 1; // room for more preferences if needed. + uint8_t reserved : 2; // room for more preferences if needed. } bit; uint32_t reg; } movement_settings_t;