USB Improvements

* Introduce shell module for basic serial shell with argument parsing
* Introduce shell_cmd_list module for basic compile-time command
  registration
* Harden USB handling to hang less and drop fewer inputs
  - Service tud_task() with periodic TC0 timer interrupt
  - Service cdc_task() with periodic TC1 timer interrupt
  - Handle shell servicing in main app loop
  - Add a circular buffering layer for reads/writes
* Change newline prints to also send carriage return
* Refactor filesystem commands for shell subsystem
* Introduce new shell commands:
  - 'help' command
  - 'flash' command to reset into bootloader
  - 'stress' command to stress CDC writes

Testing:
* Shell validated on Sensor Watch Blue w/ Linux host
* Shell validated in emscripten emulator
* Tuned by spamming inputs during `stress` cmd until stack didn't crash
This commit is contained in:
Edward Shin
2023-10-15 00:36:49 -04:00
parent 63d6bc6aa0
commit 5b762d0168
15 changed files with 820 additions and 160 deletions

View File

@@ -33,6 +33,7 @@
#include "watch.h"
#include "filesystem.h"
#include "movement.h"
#include "shell.h"
#ifndef MOVEMENT_FIRMWARE
#include "movement_config.h"
@@ -538,30 +539,9 @@ bool app_loop(void) {
}
}
// if we are plugged into USB, handle the file browser tasks
// if we are plugged into USB, handle the serial shell
if (watch_is_usb_enabled()) {
char line[256] = {0};
#if __EMSCRIPTEN__
// This is a terrible hack; ideally this should be handled deeper in the watch library.
// Alas, emscripten treats read() as something that should pop up an input box, so I
// wasn't able to implement this over there. I sense that this relates to read() being
// the wrong way to read data from USB (like we should be using fgets or something), but
// until I untangle that, this will have to do.
char *received_data = (char*)EM_ASM_INT({
var len = lengthBytesUTF8(tx) + 1;
var s = _malloc(len);
stringToUTF8(tx, s, len);
return s;
});
memcpy(line, received_data, min(255, strlen(received_data)));
free(received_data);
EM_ASM({
tx = "";
});
#else
read(0, line, 256);
#endif
if (strlen(line)) filesystem_process_command(line);
shell_task();
}
event.subsecond = 0;
@@ -633,13 +613,13 @@ void cb_fast_tick(void) {
// Notice: is it possible that two or more buttons have an identical timestamp? In this case
// only one of these buttons would receive the long press event. Don't bother for now...
if (movement_state.light_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_LIGHT_LONG_PRESS;
if (movement_state.mode_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_MODE_LONG_PRESS;
if (movement_state.alarm_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_ALARM_LONG_PRESS;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.