Holding light button on a non-element screen will turn on the light (#2)
* Holding light button on a non-element screen will turn on the light. * The alarm and led button press moves back to the currently-selected element symbol page rather than the next and previous one * Usage update
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@ -35,7 +35,6 @@ static uint8_t _ts_ticks = 0;
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static int16_t _text_pos;
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static int16_t _text_pos;
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static const char* _text_looping;
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static const char* _text_looping;
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static const char title_text[] = "Periodic Table";
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static const char title_text[] = "Periodic Table";
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static bool _led_on = false;
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void periodic_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr)
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void periodic_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr)
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{
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{
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@ -412,38 +411,39 @@ bool periodic_face_loop(movement_event_t event, movement_settings_t *settings, v
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_handle_mode_still_pressed(state, settings->bit.button_should_sound);
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_handle_mode_still_pressed(state, settings->bit.button_should_sound);
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break;
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break;
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case EVENT_LIGHT_BUTTON_UP:
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case EVENT_LIGHT_BUTTON_UP:
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if (!_led_on) _handle_backward(state, settings->bit.button_should_sound);
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if (state->mode <= SCREEN_ELEMENT) {
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if (!watch_get_pin_level(BTN_ALARM)) _led_on = false;
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_handle_backward(state, settings->bit.button_should_sound);
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}
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else {
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state->mode = SCREEN_ELEMENT;
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_display_screen(state, settings->bit.button_should_sound);
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}
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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break;
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break;
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case EVENT_ALARM_BUTTON_UP:
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case EVENT_ALARM_BUTTON_UP:
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if (!_led_on) _handle_forward(state, settings->bit.button_should_sound);
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if (state->mode <= SCREEN_ELEMENT) {
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if (!watch_get_pin_level(BTN_LIGHT)) _led_on = false;
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_handle_forward(state, settings->bit.button_should_sound);
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}
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else {
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state->mode = SCREEN_ELEMENT;
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_display_screen(state, settings->bit.button_should_sound);
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}
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break;
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break;
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case EVENT_ALARM_LONG_PRESS:
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case EVENT_ALARM_LONG_PRESS:
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if (!_led_on) {
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if (state->mode <= SCREEN_ELEMENT) {
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start_quick_cyc();
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start_quick_cyc();
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_handle_forward(state, settings->bit.button_should_sound);
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_handle_forward(state, settings->bit.button_should_sound);
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}
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}
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break;
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break;
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case EVENT_LIGHT_LONG_PRESS:
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case EVENT_LIGHT_LONG_PRESS:
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if (!_led_on) {
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if (state->mode <= SCREEN_ELEMENT) {
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start_quick_cyc();
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start_quick_cyc();
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_handle_backward(state, settings->bit.button_should_sound);
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_handle_backward(state, settings->bit.button_should_sound);
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}
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}
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break;
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else {
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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if (watch_get_pin_level(BTN_ALARM)) _led_on = true;
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}
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stop_quick_cyc();
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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if (watch_get_pin_level(BTN_LIGHT)) _led_on = true;
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stop_quick_cyc();
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break;
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case EVENT_LIGHT_LONG_UP:
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_led_on = false;
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break;
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case EVENT_ALARM_LONG_UP:
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_led_on = false;
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break;
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break;
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case EVENT_MODE_BUTTON_UP:
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case EVENT_MODE_BUTTON_UP:
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if (state->mode == SCREEN_TITLE) movement_move_to_next_face();
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if (state->mode == SCREEN_TITLE) movement_move_to_next_face();
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@ -488,8 +488,6 @@ bool periodic_face_loop(movement_event_t event, movement_settings_t *settings, v
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return movement_default_loop_handler(event, settings);
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return movement_default_loop_handler(event, settings);
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}
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}
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if (_led_on) movement_illuminate_led();
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return true;
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return true;
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}
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}
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@ -50,18 +50,17 @@
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* If you are in a subscreen and just keep holding MODE, you will go through all of these menus without needing to depress.
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* If you are in a subscreen and just keep holding MODE, you will go through all of these menus without needing to depress.
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*
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*
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* Light Press
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* Light Press
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* Previous Element
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* On Title or Element Symbol Screen: Previous Element
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* Else: Display currenlt-selected element symbol page
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* Light Hold
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* Light Hold
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* Fast Cycle through Previous Elements
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* On Title Screen or Element Symbol: Fast Cycle through Previous Elements
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* Else: Activate LED backlight
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*
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*
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* Alarm Press
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* Alarm Press
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* Next Element
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* On Title or Element Symbol Screen: Next Element
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* Else: Display currenlt-selected element symbol page
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* Alarm Hold
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* Alarm Hold
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* Fast Cycle through Next Elements
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* On Title Screen or Element Symbol: Fast Cycle through Next Elements
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*
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* Light & Alarm Hold
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* Activate LED backlight
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*
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*/
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*/
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#define MODE_VIEW 0
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#define MODE_VIEW 0
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