Adjust probability watch face timeout/LE behavior (#72)
Display SLEEP instead of timing out
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@ -166,8 +166,8 @@ bool probability_face_loop(movement_event_t event, movement_settings_t *settings
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// Dice rolling animation begins on next tick and new roll will be displayed on completion
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// Dice rolling animation begins on next tick and new roll will be displayed on completion
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movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
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movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
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break;
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break;
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case EVENT_TIMEOUT:
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case EVENT_LOW_ENERGY_UPDATE:
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movement_move_to_face(0);
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watch_display_string("SLEEP ", 4);
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break;
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break;
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default:
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default:
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break;
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break;
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