refactor movement's alarm_enabled bit to a function call

This commit is contained in:
joeycastillo
2024-09-29 08:16:53 -04:00
parent 0bec3c22c4
commit 71922f8e51
10 changed files with 29 additions and 15 deletions

View File

@@ -333,3 +333,9 @@ void movement_set_clock_mode_24h(movement_clock_mode_t value);
bool movement_use_imperial_units(void);
void movement_set_use_imperial_units(bool value);
/// TODO: For #SecondMovement: Should we have a counter that watch faces increment when they enable an alarm, and decrement when they disable it?
/// Or should there be a watch face function where watch faces can tell us if they have an alarm enabled?
/// Worth considering a better way to handle this.
bool movement_alarm_enabled(void);
void movement_set_alarm_enabled(bool value);