refactor movement's alarm_enabled bit to a function call
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@@ -333,3 +333,9 @@ void movement_set_clock_mode_24h(movement_clock_mode_t value);
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bool movement_use_imperial_units(void);
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void movement_set_use_imperial_units(bool value);
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/// TODO: For #SecondMovement: Should we have a counter that watch faces increment when they enable an alarm, and decrement when they disable it?
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/// Or should there be a watch face function where watch faces can tell us if they have an alarm enabled?
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/// Worth considering a better way to handle this.
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bool movement_alarm_enabled(void);
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void movement_set_alarm_enabled(bool value);
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