refactor movement's alarm_enabled bit to a function call

This commit is contained in:
joeycastillo
2024-09-29 08:16:53 -04:00
parent 0bec3c22c4
commit 71922f8e51
10 changed files with 29 additions and 15 deletions

View File

@@ -58,7 +58,7 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) {
else watch_clear_indicator(WATCH_INDICATOR_BELL);
// show alarm indicator if there is an active alarm
_update_alarm_indicator(settings->bit.alarm_enabled, state);
_update_alarm_indicator(movement_alarm_enabled(), state);
watch_set_colon();
@@ -130,7 +130,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
}
// handle alarm indicator
if (state->alarm_enabled != settings->bit.alarm_enabled) _update_alarm_indicator(settings->bit.alarm_enabled, state);
if (state->alarm_enabled != movement_alarm_enabled()) _update_alarm_indicator(movement_alarm_enabled(), state);
break;
case EVENT_ALARM_LONG_PRESS:
state->signal_enabled = !state->signal_enabled;