skip_wrong_letter is now a toggle
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733318c036
@ -62,18 +62,18 @@ static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
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return curr_pos;
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}
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static void get_next_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
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static void get_next_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters, const bool skip_wrong_letter) {
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do {
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if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = 0;
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else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % WORDLE_NUM_VALID_LETTERS;
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} while (known_wrong_letters[word_elements[curr_pos]]);
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} while (skip_wrong_letter && known_wrong_letters[word_elements[curr_pos]]);
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}
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static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
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static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters, const bool skip_wrong_letter) {
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do {
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if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = WORDLE_NUM_VALID_LETTERS - 1;
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else word_elements[curr_pos] = (word_elements[curr_pos] + WORDLE_NUM_VALID_LETTERS - 1) % WORDLE_NUM_VALID_LETTERS;
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} while (known_wrong_letters[word_elements[curr_pos]]);
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} while (skip_wrong_letter && known_wrong_letters[word_elements[curr_pos]]);
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}
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static void display_letter(wordle_state_t *state, bool display_dash) {
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@ -166,8 +166,14 @@ static bool check_word(wordle_state_t *state) {
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return false;
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}
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static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
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if (skipping && curr_screen <= SCREEN_CONTINUE)
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watch_set_indicator(WATCH_INDICATOR_LAP);
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else
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watch_clear_indicator(WATCH_INDICATOR_LAP);
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}
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static void update_known_wrong_letters(wordle_state_t *state) {
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#if WORDLE_SKIP_WRONG_LETTERS
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
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for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
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@ -176,7 +182,6 @@ static void update_known_wrong_letters(wordle_state_t *state) {
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}
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}
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}
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#endif
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}
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static void display_attempt(uint8_t attempt) {
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@ -186,9 +191,10 @@ static void display_attempt(uint8_t attempt) {
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}
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static void display_playing(wordle_state_t *state) {
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state->curr_screen = SCREEN_PLAYING;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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display_attempt(state->attempt);
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display_all_letters(state);
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state->curr_screen = SCREEN_PLAYING;
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}
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static void reset_all_elements(wordle_state_t *state) {
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@ -229,6 +235,7 @@ static void reset_board(wordle_state_t *state) {
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static void display_title(wordle_state_t *state) {
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state->curr_screen = SCREEN_TITLE;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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watch_display_string("WO WordLE", 0);
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}
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@ -239,6 +246,7 @@ static void display_continue_result(bool continuing) {
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static void display_continue(wordle_state_t *state) {
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state->curr_screen = SCREEN_CONTINUE;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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watch_display_string("Cont ", 4);
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display_continue_result(state->continuing);
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}
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@ -247,6 +255,7 @@ static void display_continue(wordle_state_t *state) {
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static void display_streak(wordle_state_t *state) {
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char buf[12];
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state->curr_screen = SCREEN_STREAK;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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#if WORDLE_USE_DAILY_STREAK
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if (state->streak > 99)
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sprintf(buf, "WO St--dy");
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@ -262,6 +271,7 @@ static void display_streak(wordle_state_t *state) {
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#if WORDLE_USE_DAILY_STREAK
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static void display_wait(wordle_state_t *state) {
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state->curr_screen = SCREEN_WAIT;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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if (state->streak < 40) {
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char buf[13];
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sprintf(buf,"WO%2d WaIt ", state->streak);
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@ -281,6 +291,7 @@ static uint32_t get_day_unix_time(void) {
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static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 6];
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
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watch_display_string(buf, 0);
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}
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@ -288,6 +299,7 @@ static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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static void display_win(wordle_state_t *state, uint8_t subsecond) {
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(void) state;
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char buf[13];
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
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watch_display_string(buf, 0);
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}
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@ -322,6 +334,7 @@ static void display_result(wordle_state_t *state, uint8_t subsecond) {
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break;
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}
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}
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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watch_display_string(buf, 5);
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}
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@ -464,6 +477,7 @@ void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
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memset(*context_ptr, 0, sizeof(wordle_state_t));
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wordle_state_t *state = (wordle_state_t *)*context_ptr;
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state->curr_screen = SCREEN_TITLE;
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state->skip_wrong_letter = false;
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reset_all_elements(state);
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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@ -515,12 +529,16 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (act_on_btn(state, BTN_LIGHT)) break;
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get_next_letter(state->position, state->word_elements, state->known_wrong_letters);
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get_next_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
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display_letter(state, true);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->curr_screen <= SCREEN_CONTINUE) {
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state->skip_wrong_letter = !state->skip_wrong_letter;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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if (state->curr_screen != SCREEN_PLAYING) break;
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get_prev_letter(state->position, state->word_elements, state->known_wrong_letters);
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get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
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display_letter(state, true);
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break;
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case EVENT_ALARM_BUTTON_UP:
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@ -64,7 +64,6 @@
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#define WORDLE_MAX_ATTEMPTS 6
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#define WORDLE_USE_DAILY_STREAK false
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#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
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#define WORDLE_SKIP_WRONG_LETTERS true // If true, already guessed letters that are known to be wrong will be skipped when cycling
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/* WORDLE_USE_RANDOM_GUESS
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* 0 = Don't allow quickly choosing a random quess
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* 1 = Allow using a random guess of any value that can be an answer
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@ -85,13 +84,13 @@ typedef enum {
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} WordleLetterResult;
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typedef enum {
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SCREEN_PLAYING = 0,
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SCREEN_TITLE,
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SCREEN_TITLE = 0,
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SCREEN_STREAK,
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SCREEN_CONTINUE,
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#if WORDLE_USE_DAILY_STREAK
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SCREEN_WAIT,
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#endif
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SCREEN_PLAYING,
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SCREEN_RESULT,
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SCREEN_WIN,
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SCREEN_LOSE,
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@ -110,8 +109,9 @@ typedef struct {
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uint8_t attempt : 4;
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uint8_t position : 3;
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bool using_random_guess : 1;
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uint16_t curr_answer : 15;
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uint16_t curr_answer : 14;
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bool continuing : 1;
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bool skip_wrong_letter : 1;
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uint8_t streak;
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WordleScreen curr_screen;
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bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
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