Fix missing documentation for many clock faces:
* Move from .c to .h as needed for consistency. * When missing from both, copy from pull request or wiki. * When missing entirely, infer functionality from source code.
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@@ -25,6 +25,32 @@
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#ifndef BLINKY_FACE_H_
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#define BLINKY_FACE_H_
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/*
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* BLINKY LIGHT face
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*
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* The blinky light watch face was designed as a tutorial for making a watch
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* face in Movement, but it actually might be useful to have a blinking light
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* in a pinch.
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*
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* The screen displays the name of the watch face (”BL”), as well as an S at
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* the top right for slow blink or an F for fast blink. The bottom line selects
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* the color: green, red or yellow. You can change the speed of the blinking
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* light by pressing the Alarm button, and change the color with the Light
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* button. A long press on the Alarm button starts the blinking light, and
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* another long press stops it.
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*
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* Note that this will chew through your battery! The green LED uses about
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* 450µA at full brightness, which is 45 times the normal power consumption of
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* the watch. The red LED is an order of magnitude less efficient (4500 µA),
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* and the yellow setting lights both LEDs, which chews through nearly
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* 5 milliamperes. This means that one hour of yellow blinking is likely to
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* eat up between 2 and 3 percent of the battery’s usable life!
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*
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* Still, if you need to signal your location to someone in a dark forest,
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* this watch face could come in handy. Just try to use the green LED as much
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* as you can.
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*/
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#include "movement.h"
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typedef struct {
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