diff --git a/movement_faces.h b/movement_faces.h index fc43716d..fab9ee31 100644 --- a/movement_faces.h +++ b/movement_faces.h @@ -73,4 +73,5 @@ #include "wareki_face.h" #include "deadline_face.h" #include "wordle_face.h" +#include "blackjack_face.h" // New includes go above this line. diff --git a/watch-faces.mk b/watch-faces.mk index 22e262cf..52919f53 100644 --- a/watch-faces.mk +++ b/watch-faces.mk @@ -48,4 +48,5 @@ SRCS += \ ./watch-faces/sensor/lis2dw_monitor_face.c \ ./watch-faces/complication/wareki_face.c \ ./watch-faces/complication/deadline_face.c \ + ./watch-faces/complication/blackjack_face.c \ # New watch faces go above this line. diff --git a/watch-faces/complication/blackjack_face.c b/watch-faces/complication/blackjack_face.c new file mode 100755 index 00000000..ee3d274a --- /dev/null +++ b/watch-faces/complication/blackjack_face.c @@ -0,0 +1,326 @@ +/* + * MIT License + * + * Copyright (c) 2025 David Volovskiy + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +// Emulator only: need time() to seed the random number generator. +#if __EMSCRIPTEN__ +#include +#endif + +#include +#include +#include "blackjack_face.h" +#include "watch_common_display.h" + +#define KING 12 +#define QUEEN 11 +#define JACK 10 + +#define MIN_CARD_VALUE 1 +#define MAX_CARD_VALUE KING +#define CARD_RANK_COUNT (MAX_CARD_VALUE - MIN_CARD_VALUE + 1) +#define CARD_SUIT_COUNT 4 +#define DECK_SIZE (CARD_SUIT_COUNT * CARD_RANK_COUNT) + +#define BLACKJACK_MAX_HAND_SIZE 11 // 4*1 + 4*2 + 3*3 = 21; 11 cards total +#define MAX_PLAYER_CARDS_DISPLAY 4 +#define BOARD_DISPLAY_START 4 + +uint8_t score_player = 0; +uint8_t score_dealer = 0; +uint8_t hand_player[BLACKJACK_MAX_HAND_SIZE] = {0xFF}; +uint8_t hand_dealer[BLACKJACK_MAX_HAND_SIZE] = {0xFF}; +uint8_t idx_player = 0; +uint8_t idx_dealer = 0; + +typedef enum { + BJ_HIT, + BJ_STAND, + BJ_BUST, +} guess_t; + +typedef enum { + BJ_TITLE_SCREEN, + BJ_PLAYING, + BJ_DEALER_PLAYING, + BJ_RESULT, +} game_state_t; + +static game_state_t game_state = BJ_TITLE_SCREEN; +static uint8_t deck[DECK_SIZE] = {0}; +static uint8_t current_card = 0; + +static uint8_t generate_random_number(uint8_t num_values) { + // Emulator: use rand. Hardware: use arc4random. +#if __EMSCRIPTEN__ + return rand() % num_values; +#else + return arc4random_uniform(num_values); +#endif +} + +static void stack_deck(void) { + for (size_t i = 0; i < CARD_RANK_COUNT; i++) { + for (size_t j = 0; j < CARD_SUIT_COUNT; j++) + deck[(i * CARD_SUIT_COUNT) + j] = MIN_CARD_VALUE + i; + } +} + +static void shuffle_deck(void) { + // Randomize shuffle with Fisher Yates + size_t i; + size_t j; + uint8_t tmp; + + for (i = DECK_SIZE - 1; i > 0; i--) { + j = generate_random_number(0xFF) % (i + 1); + tmp = deck[j]; + deck[j] = deck[i]; + deck[i] = tmp; + } +} + +static void reset_deck(void) { + current_card = 0; + stack_deck(); + shuffle_deck(); +} + +static uint8_t get_next_card(void) { + if (current_card >= DECK_SIZE) + reset_deck(); + uint8_t card = deck[current_card++]; + if (card > 10) return 10; + return card; +} + +static void reset_hands(void) { + score_player = 0; + score_dealer = 0; + idx_player = 0; + idx_dealer = 0; + memset(hand_player, 0xFF, sizeof(hand_player)); + memset(hand_dealer, 0xFF, sizeof(hand_dealer)); + reset_deck(); +} + +static void give_player_card(void) { + uint8_t card = get_next_card(); + hand_player[idx_player++] = card; + score_player += card; +} + +static void give_dealer_card(void) { + uint8_t card = get_next_card(); + hand_dealer[idx_dealer++] = card; + score_dealer += card; +} + +static void display_player_hand(void) { + uint8_t cards_to_display = idx_player > MAX_PLAYER_CARDS_DISPLAY ? MAX_PLAYER_CARDS_DISPLAY : idx_player; + for (uint8_t i=0; i 21) { + display_bust(); + } else { + display_player_hand(); + display_player_score(); + } +} + +static void perform_stand(void) { + game_state = BJ_DEALER_PLAYING; + watch_display_text(WATCH_POSITION_BOTTOM, "Stnd"); + display_player_score(); +} + +static void dealer_performs_hits(void) { + give_dealer_card(); + display_dealer_hand(); + if (score_dealer > 21) { + display_win(); + } else if (score_dealer > score_player) { + display_lose(); + } else { + display_dealer_hand(); + display_dealer_score(); + } +} + +static void see_if_dealer_hits(void) { + if (score_dealer > 16) { + if (score_dealer > score_player) { + display_lose(); + } else if (score_dealer < score_player) { + display_win(); + } else { + display_tie(); + } + } else { + dealer_performs_hits(); + } +} + +void handle_button_presses(bool hit) { + switch (game_state) + { + case BJ_TITLE_SCREEN: + begin_playing(); + break; + case BJ_PLAYING: + if (hit) { + perform_hit(); + } else { + perform_stand(); + } + break; + case BJ_DEALER_PLAYING: + see_if_dealer_hits(); + break; + case BJ_RESULT: + display_title(); + break; + } +} + +void blackjack_face_setup(uint8_t watch_face_index, void **context_ptr) { + (void) watch_face_index; + + if (*context_ptr == NULL) { + *context_ptr = malloc(sizeof(blackjack_face_state_t)); + memset(*context_ptr, 0, sizeof(blackjack_face_state_t)); + } +} + +void blackjack_face_activate(void *context) { + blackjack_face_state_t *state = (blackjack_face_state_t *) context; + (void) state; + display_title(); +} + +bool blackjack_face_loop(movement_event_t event, void *context) { + blackjack_face_state_t *state = (blackjack_face_state_t *) context; + (void) state; + + switch (event.event_type) { + case EVENT_ACTIVATE: + break; + case EVENT_TICK: + if (game_state == BJ_DEALER_PLAYING) { + see_if_dealer_hits(); + } + break; + case EVENT_LIGHT_BUTTON_UP: + handle_button_presses(false); + case EVENT_LIGHT_BUTTON_DOWN: + break; + case EVENT_ALARM_BUTTON_UP: + handle_button_presses(true); + break; + case EVENT_TIMEOUT: + break; + default: + return movement_default_loop_handler(event); + } + return true; +} + +void blackjack_face_resign(void *context) { + (void) context; +} diff --git a/watch-faces/complication/blackjack_face.h b/watch-faces/complication/blackjack_face.h new file mode 100755 index 00000000..36eb4425 --- /dev/null +++ b/watch-faces/complication/blackjack_face.h @@ -0,0 +1,55 @@ +/* + * MIT License + * + * Copyright (c) 2023 Chris Ellis + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef BLACKJACK_FACE_H_ +#define BLACKJACK_FACE_H_ + +#include "movement.h" + +/* + * Blackjack face + * ====================== + * + */ + + + +typedef struct { + // Anything you need to keep track of, put it here! +} blackjack_face_state_t; + +void blackjack_face_setup(uint8_t watch_face_index, void ** context_ptr); +void blackjack_face_activate(void *context); +bool blackjack_face_loop(movement_event_t event, void *context); +void blackjack_face_resign(void *context); + +#define blackjack_face ((const watch_face_t){ \ + blackjack_face_setup, \ + blackjack_face_activate, \ + blackjack_face_loop, \ + blackjack_face_resign, \ + NULL, \ +}) + +#endif // blackjack_FACE_H_