Add ships_bell_face (#182)
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67
movement/watch_faces/complication/ships_bell_face.h
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67
movement/watch_faces/complication/ships_bell_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2023 buckket
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef SHIPS_BELL_FACE_H_
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#define SHIPS_BELL_FACE_H_
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#include "movement.h"
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/*
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* A ship's bell complication.
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*
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* See: https://en.wikipedia.org/wiki/Ship%27s_bell#Simpler_system
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*
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* Similar to the default hourly signal of the simple_clock_face this complication will use the buzzer to signal
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* the time in half-hour intervals according to the scheme mentioned above.
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*
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* Additionally, the user can specify one of the three watches
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* of the standard merchant watch system to only receive signals during this watch.
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*
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* If no watch is specified all signals are emitted.
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*
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* Usage:
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* - short press Alarm button: Turn on/off bell
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* - long press Alarm button: Cycle through the watches (All/1/2/3)
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*/
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typedef struct {
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bool bell_enabled;
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uint8_t on_watch;
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} ships_bell_state_t;
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void ships_bell_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void ships_bell_face_activate(movement_settings_t *settings, void *context);
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bool ships_bell_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void ships_bell_face_resign(movement_settings_t *settings, void *context);
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bool ships_bell_face_wants_background_task(movement_settings_t *settings, void *context);
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#define ships_bell_face ((const watch_face_t){ \
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ships_bell_face_setup, \
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ships_bell_face_activate, \
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ships_bell_face_loop, \
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ships_bell_face_resign, \
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ships_bell_face_wants_background_task, \
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})
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#endif // SHIPS_BELL_FACE_H_
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