Made cards go through a deck format.

This commit is contained in:
David Volovskiy 2024-08-08 22:45:07 -04:00 committed by Matheus Afonso Martins Moreira
parent 6db0a62bbf
commit 93b9ca6341

View File

@ -43,6 +43,8 @@
#define BOARD_DISPLAY_END 9
#define MIN_CARD_VALUE 2
#define MAX_CARD_VALUE 14
#define DUPLICATES_OF_CARD 4
#define DECK_COUNT (DUPLICATES_OF_CARD * (MAX_CARD_VALUE - MIN_CARD_VALUE + 1))
#define FLIP_BOARD_DIRECTION false
typedef struct card_t {
@ -73,6 +75,8 @@ static card_t game_board[GAME_BOARD_SIZE] = {0};
static uint8_t guess_position = 0;
static uint8_t score = 0;
static uint8_t completed_board_count = 0;
static uint8_t _deck[DECK_COUNT];
static uint8_t _curr_card;
static uint8_t generate_random_number(uint8_t num_values) {
// Emulator: use rand. Hardware: use arc4random.
@ -83,10 +87,41 @@ static uint8_t generate_random_number(uint8_t num_values) {
#endif
}
static void stack_deck(uint8_t *array) {
const uint8_t unique_cards = MAX_CARD_VALUE - MIN_CARD_VALUE + 1;
for (uint8_t i = 0; i < unique_cards; i++)
{
for (uint8_t j = 0; j < DUPLICATES_OF_CARD; j++)
array[(i * DUPLICATES_OF_CARD) + j] = MIN_CARD_VALUE + i;
}
}
static void shuffle_deck(uint8_t *array, uint8_t n) {
// Randomize shuffle with Fisher Yates
uint8_t i, j, tmp;
for (i = n - 1; i > 0; i--) {
j = generate_random_number(0xFF) % (i + 1);
tmp = array[j];
array[j] = array[i];
array[i] = tmp;
}
}
static void reset_deck(void) {
_curr_card = 0;
stack_deck(_deck);
shuffle_deck(_deck, DECK_COUNT);
}
static uint8_t get_next_card(void) {
if (_curr_card >= DECK_COUNT) reset_deck();
return _deck[_curr_card++];
}
static void reset_board(bool first_round) {
// First card is random on the first board, and carried over from the last position on subsequent boards
const uint8_t first_card_value = first_round
? generate_random_number(MAX_CARD_VALUE - MIN_CARD_VALUE + 1) + MIN_CARD_VALUE
? get_next_card()
: game_board[GAME_BOARD_SIZE - 1].value;
game_board[0].value = first_card_value;
@ -95,7 +130,7 @@ static void reset_board(bool first_round) {
// Fill remainder of board
for (size_t i = 1; i < GAME_BOARD_SIZE; ++i) {
game_board[i] = (card_t) {
.value = generate_random_number(MAX_CARD_VALUE - MIN_CARD_VALUE + 1) + MIN_CARD_VALUE,
.value = get_next_card(),
.revealed = false
};
}
@ -105,6 +140,7 @@ static void init_game(void) {
watch_clear_display();
watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
watch_display_string("GA", STATUS_DISPLAY_START);
reset_deck();
reset_board(true);
score = 0;
completed_board_count = 0;