'movement' -> 'legacy' to signal things we still need to bring in
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legacy/watch_faces/complication/databank_face.h
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60
legacy/watch_faces/complication/databank_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef DATABANK_FACE_H_
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#define DATABANK_FACE_H_
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/*
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* DATABANK face
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*
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* Displays some pre-defined data that you might want to remember
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* Math constants, birthdays, phone numbers...
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*
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* Usage: Edit the global variable `pi_data` in "databank_face.c"
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* to the define the data that will be displayed. Each "item" contains
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* a two-letter label (using the day-of-week display), then a longer
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* string that will be displayed one "word" (six characters) at a time.
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*
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* Short-press ALARM to display the next word.
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* Short-press LIGHT to display the previous word.
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* Long-press ALARM to display the next item.
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* Long-press LIGHT to display the previous item.
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*/
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#include "movement.h"
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void databank_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void databank_face_activate(void *context);
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bool databank_face_loop(movement_event_t event, void *context);
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void databank_face_resign(void *context);
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#define databank_face ((const watch_face_t){ \
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databank_face_setup, \
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databank_face_activate, \
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databank_face_loop, \
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databank_face_resign, \
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NULL, \
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})
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#endif // DATABANK_FACE_H_
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