'movement' -> 'legacy' to signal things we still need to bring in

This commit is contained in:
Joey Castillo
2024-11-27 10:56:50 -05:00
parent bc08c5a05e
commit 9719567047
221 changed files with 6 additions and 6 deletions

View File

@@ -0,0 +1,144 @@
/*
* MIT License
*
* Copyright (c) 2022 Josh Berson, building on Wesley Ellis countdown_face.c
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "wake_face.h"
#include "watch.h"
#include "watch_utility.h"
//
// Private
//
static
void _wake_face_update_display(wake_face_state_t *state) {
uint8_t hour = state->hour;
watch_clear_display();
if ( movement_clock_mode_24h() )
watch_set_indicator(WATCH_INDICATOR_24H);
else {
if ( hour >= 12 )
watch_set_indicator(WATCH_INDICATOR_PM);
hour = hour % 12 ? hour % 12 : 12;
}
if ( state->mode )
watch_set_indicator(WATCH_INDICATOR_BELL);
static char lcdbuf[11];
sprintf(lcdbuf, "WA %2d%02d ", hour, state->minute);
watch_set_colon();
watch_display_string(lcdbuf, 0);
}
//
// Exported
//
void wake_face_setup(uint8_t watch_face_index, void **context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wake_face_state_t));
wake_face_state_t *state = (wake_face_state_t *)*context_ptr;
memset(*context_ptr, 0, sizeof(wake_face_state_t));
state->hour = 5;
state->minute = 0;
state->mode = 0;
}
}
void wake_face_activate(void *context) {
(void) context;
}
void wake_face_resign(void *context) {
(void) context;
}
movement_watch_face_advisory_t wake_face_advise(void *context) {
wake_face_state_t *state = (wake_face_state_t *)context;
movement_watch_face_advisory_t retval = { 0 };
if ( state->mode ) {
watch_date_time_t now = watch_rtc_get_date_time();
retval.wants_background_task = state->hour==now.unit.hour && state->minute==now.unit.minute;
// Were at the mercy of the advise handler
// In Safari, the emulator triggers at the end of the minute
// Converting to Unix timestamps and taking a difference between now and wake
// is not an easy win — because the timestamp for wake has to rely on now
// for its date. So first wed have to see if the TOD of wake is after that
// of now. If it is, take tomorrows date, calculating month and year rollover
// if need be.
}
return retval;
}
bool wake_face_loop(movement_event_t event, void *context) {
wake_face_state_t *state = (wake_face_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
_wake_face_update_display(state);
break;
case EVENT_LIGHT_BUTTON_UP:
state->hour = (state->hour + 1) % 24;
_wake_face_update_display(state);
break;
case EVENT_LIGHT_LONG_PRESS:
state->hour = (state->hour + 6) % 24;
_wake_face_update_display(state);
break;
case EVENT_ALARM_BUTTON_UP:
state->minute = (state->minute + 10) % 60;
_wake_face_update_display(state);
break;
case EVENT_ALARM_LONG_PRESS:
state->mode ^= 1;
_wake_face_update_display(state);
break;
case EVENT_BACKGROUND_TASK:
movement_play_alarm();
// 2022-07-23: Thx @joeycastillo for the dedicated “alarm” signal
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
break;
case EVENT_LIGHT_BUTTON_DOWN:
// don't light up every time light is hit
break;
default:
movement_default_loop_handler(event);
break;
}
return true;
}