Merge branch 'main' of github.com:joeycastillo/Sensor-Watch into main
This commit is contained in:
@@ -29,6 +29,12 @@
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#include "watch.h"
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#include "watch_utility.h"
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// distant future for background task: January 1, 2083
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// see stopwatch_face_activate for details
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static const watch_date_time distant_future = {
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.unit = {0, 0, 0, 1, 1, 63}
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};
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void stopwatch_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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@@ -49,6 +55,7 @@ static void _stopwatch_face_update_display(stopwatch_state_t *stopwatch_state, b
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if (stopwatch_state->seconds_counted >= 3456000) {
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// display maxes out just shy of 40 days, thanks to the limit on the day digits (0-39)
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stopwatch_state->running = false;
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movement_cancel_background_task();
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watch_display_string("st39235959", 0);
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return;
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}
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@@ -72,12 +79,21 @@ static void _stopwatch_face_update_display(stopwatch_state_t *stopwatch_state, b
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void stopwatch_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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stopwatch_state_t *stopwatch_state = (stopwatch_state_t *)context;
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if (stopwatch_state->running) {
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// because the low power update happens on the minute mark, and the wearer could start
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// the stopwatch anytime, the low power update could fire up to 59 seconds later than
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// we need it to, causing the stopwatch to display stale data.
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// So let's schedule a background task that will never fire. This will keep the watch
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// from entering low energy mode while the stopwatch is on screen. This background task
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// will remain scheduled until the stopwatch stops OR this watch face resigns.
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movement_schedule_background_task(distant_future);
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}
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}
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bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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stopwatch_state_t *stopwatch_state = (stopwatch_state_t *)context;
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switch (event.event_type) {
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@@ -103,6 +119,9 @@ bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings,
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}
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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if (settings->bit.button_should_sound) {
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watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
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}
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stopwatch_state->running = !stopwatch_state->running;
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if (stopwatch_state->running) {
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// we're running now, so we need to set the start_time.
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@@ -118,15 +137,28 @@ bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings,
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// and resume from the "virtual" start time that's that many seconds ago.
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stopwatch_state->start_time = watch_utility_date_time_from_unix_time(timestamp, 0);
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}
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// schedule our keepalive task when running...
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movement_schedule_background_task(distant_future);
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} else {
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// and cancel it when stopped.
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movement_cancel_background_task();
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}
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break;
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case EVENT_TIMEOUT:
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// explicitly ignore the timeout event so we stay on screen
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
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_stopwatch_face_update_display(stopwatch_state, false);
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watch_set_indicator(WATCH_INDICATOR_BELL);
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(1000);
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if (!stopwatch_state->running) {
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// since the tick animation is running, displaying the stopped time could be misleading,
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// as it could imply that the stopwatch is running. instead, show a blank display to
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// indicate that we are in sleep mode.
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watch_display_string("st ---- ", 0);
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} else {
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// this OTOH shouldn't happen anymore; if we're running, we shouldn't enter low energy mode
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_stopwatch_face_update_display(stopwatch_state, false);
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watch_set_indicator(WATCH_INDICATOR_BELL);
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}
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break;
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default:
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break;
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@@ -138,4 +170,8 @@ bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings,
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void stopwatch_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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// regardless of whether we're running or stopped, cancel the task
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// that was keeping us awake while on screen.
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movement_cancel_background_task();
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}
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@@ -96,6 +96,11 @@ static void _sunrise_sunset_face_update(movement_settings_t *settings, sunrise_s
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if (seconds < 30) scratch_time.unit.minute = floor(minutes);
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else scratch_time.unit.minute = ceil(minutes);
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if (scratch_time.unit.minute == 60) {
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scratch_time.unit.minute = 0;
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scratch_time.unit.hour = (scratch_time.unit.hour + 1) % 24;
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}
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if (date_time.reg < scratch_time.reg) _sunrise_sunset_set_expiration(state, scratch_time);
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if (date_time.reg < scratch_time.reg || show_next_match) {
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@@ -118,6 +123,11 @@ static void _sunrise_sunset_face_update(movement_settings_t *settings, sunrise_s
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if (seconds < 30) scratch_time.unit.minute = floor(minutes);
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else scratch_time.unit.minute = ceil(minutes);
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if (scratch_time.unit.minute == 60) {
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scratch_time.unit.minute = 0;
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scratch_time.unit.hour = (scratch_time.unit.hour + 1) % 24;
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}
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if (date_time.reg < scratch_time.reg) _sunrise_sunset_set_expiration(state, scratch_time);
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if (date_time.reg < scratch_time.reg || show_next_match) {
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@@ -371,8 +381,11 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
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}
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break;
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case EVENT_TIMEOUT:
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if (state->page || state->rise_index) {
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// on timeout, exit settings mode and return to the next sunrise or sunset
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if (watch_get_backup_data(1) == 0) {
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// if no location set, return home
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movement_move_to_face(0);
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} else if (state->page || state->rise_index) {
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// otherwise on timeout, exit settings mode and return to the next sunrise or sunset
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state->page = 0;
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state->rise_index = 0;
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movement_request_tick_frequency(1);
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@@ -66,8 +66,8 @@ bool set_time_face_loop(movement_event_t event, movement_settings_t *settings, v
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date_time.unit.second = 0;
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break;
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case 3: // year
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// only allow 2021-2030. fix this sometime next decade
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date_time.unit.year = ((date_time.unit.year % 10) + 1);
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// only allow 2021-2050. fix this if we make it that far.
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date_time.unit.year = ((date_time.unit.year % 30) + 1);
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break;
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case 4: // month
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date_time.unit.month = (date_time.unit.month % 12) + 1;
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