handle switch to secondary face in default handler
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@ -229,7 +229,11 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
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movement_illuminate_led();
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movement_illuminate_led();
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break;
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break;
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case EVENT_MODE_LONG_PRESS:
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case EVENT_MODE_LONG_PRESS:
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if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) {
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movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
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} else {
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movement_move_to_face(0);
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movement_move_to_face(0);
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}
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break;
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break;
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default:
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default:
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break;
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break;
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@ -468,20 +472,6 @@ bool app_loop(void) {
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if (event.event_type) {
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if (event.event_type) {
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event.subsecond = movement_state.subsecond;
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event.subsecond = movement_state.subsecond;
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can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
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can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
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// Long-pressing MODE brings one back to the first face, provided that the watch face hasn't decided to send them elsewhere
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// (and we're not currently on the first face). If we're currently on the first face, a long press
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// of MODE sends us to the secondary faces (if defined).
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// Note that it's the face's responsibility to provide some way to get to the next face, so if EVENT_MODE_BUTTON_* is
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// used for face functionality EVENT_MODE_LONG_PRESS should probably be handled and next_face() triggered in the face
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// (which would effectively disable the normal 'long press to face 0' behaviour).
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if (event.event_type == EVENT_MODE_LONG_PRESS
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&& !movement_state.watch_face_changed) {
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if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) {
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movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
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}
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}
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event.event_type = EVENT_NONE;
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}
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}
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// if we have timed out of our timeout countdown, give the app a hint that they can resign.
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// if we have timed out of our timeout countdown, give the app a hint that they can resign.
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