Implement tarot card face
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@ -84,6 +84,7 @@ SRCS += \
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../watch_faces/complication/databank_face.c \
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../watch_faces/complication/databank_face.c \
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../watch_faces/complication/tempchart_face.c \
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../watch_faces/complication/tempchart_face.c \
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../watch_faces/complication/tally_face.c \
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../watch_faces/complication/tally_face.c \
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../watch_faces/complication/tarot_face.c \
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# New watch faces go above this line.
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# New watch faces go above this line.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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@ -69,6 +69,7 @@
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#include "databank_face.h"
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#include "databank_face.h"
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#include "tempchart_face.h"
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#include "tempchart_face.h"
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#include "tally_face.h"
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#include "tally_face.h"
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#include "tarot_face.h"
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// New includes go above this line.
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// New includes go above this line.
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#endif // MOVEMENT_FACES_H_
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#endif // MOVEMENT_FACES_H_
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204
movement/watch_faces/complication/tarot_face.c
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204
movement/watch_faces/complication/tarot_face.c
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/*
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* MIT License
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*
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* Copyright (c) 2022 Jeremy O'Brien
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* Base code copied from Spencer Bywater's probability face
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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// Emulator only: need time() to seed the random number generator.
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#if __EMSCRIPTEN__
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#include <time.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "tarot_face.h"
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#define NUM_TAROT_CARDS 22
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#define TAROT_ANIMATION_TICK_FREQUENCY 8
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// --------------
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// Custom methods
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// --------------
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static char *major_arcana[NUM_TAROT_CARDS] = {
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" FOOL ",
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"Mgcian",
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"HiPrst",
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"Empres",
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"Empror",
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"Hiroph",
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"Lovers",
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"Chriot",
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"Strgth",
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"Hermit",
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" Frtun",
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"Justce",
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"HngMan",
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" Death",
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" tmprn",
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" Devil",
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" Tower",
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" Star",
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" MOON ",
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" Sun ",
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"Jdgmnt",
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" World",
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};
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static void tarot_display(tarot_state_t *state) {
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char buf[8];
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if (state->drawn_cards[0] != 0xff) {
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sprintf(buf, "%d", state->current_card + 1);
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watch_display_string(buf, 3);
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sprintf(buf, "%s", major_arcana[state->drawn_cards[state->current_card]]);
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watch_display_string(buf, 4);
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}
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}
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static uint8_t draw_one_card(void) {
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// Emulator: use rand. Hardware: use arc4random.
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#if __EMSCRIPTEN__
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return rand() % NUM_TAROT_CARDS;
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#else
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return arc4random_uniform(NUM_TAROT_CARDS);
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#endif
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}
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static void pick_cards(tarot_state_t *state) {
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// this is all a bit verbose but I prefer simplicity over clever tricks
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state->drawn_cards[0] = draw_one_card();
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state->drawn_cards[1] = draw_one_card();
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while (state->drawn_cards[1] == state->drawn_cards[0])
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state->drawn_cards[1] = draw_one_card();
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state->drawn_cards[2] = draw_one_card();
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while (state->drawn_cards[2] == state->drawn_cards[1] ||
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state->drawn_cards[2] == state->drawn_cards[0])
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state->drawn_cards[2] = draw_one_card();
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state->current_card = 0;
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}
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static void display_animation(tarot_state_t *state) {
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if (state->is_picking) {
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if (state->animation_frame == 0) {
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watch_display_string(" ", 7);
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watch_set_pixel(1, 4);
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watch_set_pixel(1, 6);
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state->animation_frame = 1;
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} else if (state->animation_frame == 1) {
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watch_clear_pixel(1, 4);
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watch_clear_pixel(1, 6);
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watch_set_pixel(2, 4);
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watch_set_pixel(0, 6);
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state->animation_frame = 2;
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} else if (state->animation_frame == 2) {
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watch_clear_pixel(2, 4);
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watch_clear_pixel(0, 6);
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watch_set_pixel(2, 5);
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watch_set_pixel(0, 5);
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state->animation_frame = 3;
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} else if (state->animation_frame == 3) {
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state->animation_frame = 0;
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state->is_picking = false;
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movement_request_tick_frequency(1);
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tarot_display(state);
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}
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}
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}
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// ---------------------------
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// Standard watch face methods
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// ---------------------------
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void tarot_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(tarot_state_t));
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memset(*context_ptr, 0, sizeof(tarot_state_t));
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}
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// Emulator only: Seed random number generator
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#if __EMSCRIPTEN__
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srand(time(NULL));
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#endif
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}
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void tarot_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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tarot_state_t *state = (tarot_state_t *)context;
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watch_display_string("TA", 0);
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state->current_card = 0;
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state->drawn_cards[0] = 0xff;
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}
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bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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tarot_state_t *state = (tarot_state_t *)context;
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if (state->is_picking && event.event_type != EVENT_TICK) {
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return true;
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}
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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watch_display_string(" DRAW ", 4);
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break;
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case EVENT_TICK:
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display_animation(state);
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break;
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// Change how many sides the die has
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if (state->drawn_cards[0] != 0xff) {
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state->current_card = (state->current_card + 1) % 3;
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tarot_display(state);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Draw cards
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watch_display_string(" ", 4);
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pick_cards(state);
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state->is_picking = true;
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// card picking animation begins on next tick and new cards will be displayed on completion
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movement_request_tick_frequency(TAROT_ANIMATION_TICK_FREQUENCY);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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watch_display_string("SLEEP ", 4);
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break;
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default:
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break;
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}
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return true;
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}
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void tarot_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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50
movement/watch_faces/complication/tarot_face.h
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50
movement/watch_faces/complication/tarot_face.h
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@ -0,0 +1,50 @@
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/*
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* MIT License
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*
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* Copyright (c) 2022 Jeremy O'Brien
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef TAROT_FACE_H_
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#define TAROT_FACE_H_
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#include "movement.h"
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typedef struct {
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uint8_t drawn_cards[3];
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uint8_t current_card;
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uint8_t animation_frame;
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bool is_picking;
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} tarot_state_t;
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void tarot_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void tarot_face_activate(movement_settings_t *settings, void *context);
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bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void tarot_face_resign(movement_settings_t *settings, void *context);
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#define tarot_face ((const watch_face_t){ \
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tarot_face_setup, \
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tarot_face_activate, \
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tarot_face_loop, \
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tarot_face_resign, \
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NULL, \
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})
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#endif // TAROT_FACE_H_
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