movement: wake programmatically from background and play alarm
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@@ -257,6 +257,7 @@ typedef struct {
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// background task handling
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bool needs_background_tasks_handled;
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bool has_scheduled_background_task;
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bool needs_wake;
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// low energy mode countdown
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int32_t le_mode_ticks;
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@@ -287,6 +288,8 @@ void movement_schedule_background_task(watch_date_time date_time);
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// movement will associate the scheduled task with the currently active face.
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void movement_cancel_background_task(void);
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void movement_request_wake();
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void movement_play_signal(void);
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void movement_play_alarm(void);
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