Sensor Watch Simulator (#35)
* Put something on screen * Use the 32bit watch_date_time repr to pass from JS * Implement periodic callbacks * Clear display on enabling * Hook up watch_set_led_color() to SVG (green-only) * Make debug output full-width * Remove default Emscripten canvas * Implement sleep and button clicks * Fix time zone conversion bug in beats-time app * Clean up warnings * Fix pin levels * Set time zone to browser value (if available) * Add basic backup data saving * Silence format specifier warnings in both targets * Remove unnecessary, copied files * Use RTC pointer to clear callbacks (if available) * Use preprocessor define to avoid hardcoding MOVEMENT_NUM_FACES * Change each face to const preprocessor definition * Remove Intl.DateTimeFormat usage * Update shell.html title, header * Add touch start/end event handlers on SVG buttons * Update shell.html * Update folder structure (shared, simulator, hardware under watch-library) * Tease out shared components from watch_slcd * Clean up simulator watch_slcd.c inline JS calls * Fix missing newlines at end of file * Add simulator warnings (except format, unused-paremter) * Implement remaining watch_rtc functions * Fix button bug on mouse down then drag out * Implement remaining watch_slcd functions * Link keyboard events to buttons (for keys A, L, M) * Rewrite event handling (mouse, touch, keyboard) in C * Set explicit text UTF-8 charset in shell.html * Address PR comments * Remove unused directories from include paths
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@@ -3,7 +3,7 @@
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#include <math.h>
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#include "watch.h"
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const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
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const int8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
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const uint8_t BEAT_REFRESH_FREQUENCY = 8;
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typedef enum ApplicationMode {
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@@ -160,7 +160,7 @@ float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, int16_t ut
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float beats = seconds + ((float)application_state.subsecond / (float)BEAT_REFRESH_FREQUENCY);
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beats += 60 * minutes;
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beats += (float)hours * 60 * 60;
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beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
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beats += (1 - utc_offset) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
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beats /= 86.4; // convert to beats
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while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
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