Invaders Face (#210)
* invaders face: Initial commit, fully functional so far * invaders face: silence compiler warning * invaders face: prevent involuntary restarts when the game is over and save some bytes on flags --------- Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
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movement/watch_faces/complication/invaders_face.h
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82
movement/watch_faces/complication/invaders_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2023 Andreas Nebinger
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef INVADERS_FACE_H_
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#define INVADERS_FACE_H_
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#include "movement.h"
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/*
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* Remake of the "famous" Casio Number Invaders Game
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*
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* This is an authentic remake of the invaders game, found on the Casio
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* calculator wristwatch CA-85 or CA-851. There were also some calculators
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* sold with this game, like MG-880.
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*
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* How to play:
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*
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* Press the alarm button to start the game.
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* "Invaders" (just digits, tbh) will start coming in from the right hand side.
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* Press the light button to "aim". The digit on the top of the display cycles
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* from 0 to 9. If your aiming digit is identical to one of the invaders,
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* press the alarm button to "shoot". The corresponding invader will disappear.
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* If the invaders reach beneath the very first position, you loose one defense
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* line. When all three defense lines are gone, the game is over.
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* Also: If you shoot more than 29 times per round, you loose the game.
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* Good to know: There are 16 invaders per wave. There is a short break between
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* waves.
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*
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* What are the "n" invaders? Ufos!
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*
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* Whenever the sum of all invaders shot is divisible by 10 the next invader
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* will be an ufo, represented by the n-symbol. Shooting a ufo gets you extra
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* points. Example: shoot 2, 5, 3 --> ufo next
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*
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* As for points: the earlier you shoot an invader, the more points you get.
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*
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* Anything else? Long pressing the light button toggles sound on or off. (Not
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* while playing.)
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*
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*/
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typedef struct {
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uint16_t highscore;
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bool sound_on;
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} invaders_state_t;
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void invaders_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void invaders_face_activate(movement_settings_t *settings, void *context);
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bool invaders_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void invaders_face_resign(movement_settings_t *settings, void *context);
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#define invaders_face ((const watch_face_t){ \
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invaders_face_setup, \
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invaders_face_activate, \
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invaders_face_loop, \
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invaders_face_resign, \
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NULL, \
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})
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#endif // INVADERS_FACE_H_
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