diff --git a/legacy/watch_faces/complication/breathing_face.c b/legacy/watch_faces/complication/breathing_face.c deleted file mode 100644 index c9ea67ab..00000000 --- a/legacy/watch_faces/complication/breathing_face.c +++ /dev/null @@ -1,204 +0,0 @@ -/* - * MIT License - * - * Copyright (c) 2023 Bernd Plontsch - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include -#include -#include "breathing_face.h" -#include "watch.h" - -typedef struct { - uint8_t current_stage; - bool sound_on; -} breathing_state_t; - -static void beep_in (void); -static void beep_in_hold (void); -static void beep_out (void); -static void beep_out_hold (void); - -void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) { - // These next two lines just silence the compiler warnings associated with unused parameters. - // We have no use for the settings or the watch_face_index, so we make that explicit here. - (void) watch_face_index; - // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context. - if (*context_ptr == NULL) { - // in this case, we allocate an area of memory sufficient to store the stuff we need to track. - *context_ptr = malloc(sizeof(breathing_state_t)); - } -} - -void breathing_face_activate(void *context) { - // same as above: silence the warning, we don't need to check the settings. - // we do however need to set some things in our context. Here we cast it to the correct type... - breathing_state_t *state = (breathing_state_t *)context; - // ...and set the initial state of our watch face. - state->current_stage = 0; - state->sound_on = true; -} - -const int NOTE_LENGTH = 80; - -void beep_in (void) { - const watch_buzzer_note_t notes[] = { - BUZZER_NOTE_C4, - BUZZER_NOTE_D4, - BUZZER_NOTE_E4, - }; - const uint16_t durations[] = { - NOTE_LENGTH, - NOTE_LENGTH, - NOTE_LENGTH - }; - for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { - watch_buzzer_play_note(notes[i], durations[i]); - } -} - -void beep_in_hold (void) { - const watch_buzzer_note_t notes[] = { - BUZZER_NOTE_E4, - BUZZER_NOTE_REST, - BUZZER_NOTE_E4, - }; - const uint16_t durations[] = { - NOTE_LENGTH, - NOTE_LENGTH * 2, - NOTE_LENGTH, - }; - for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { - watch_buzzer_play_note(notes[i], durations[i]); - } -} - -void beep_out (void) { - const watch_buzzer_note_t notes[] = { - BUZZER_NOTE_E4, - BUZZER_NOTE_D4, - BUZZER_NOTE_C4, - }; - const uint16_t durations[] = { - NOTE_LENGTH, - NOTE_LENGTH, - NOTE_LENGTH, - }; - for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { - watch_buzzer_play_note(notes[i], durations[i]); - } -} - -void beep_out_hold (void) { - const watch_buzzer_note_t notes[] = { - BUZZER_NOTE_C4, - BUZZER_NOTE_REST * 2, - BUZZER_NOTE_C4, - }; - const uint16_t durations[] = { - NOTE_LENGTH, - NOTE_LENGTH, - NOTE_LENGTH, - }; - for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { - watch_buzzer_play_note(notes[i], durations[i]); - } -} - -bool breathing_face_loop(movement_event_t event, void *context) { - breathing_state_t *state = (breathing_state_t *)context; - - switch (event.event_type) { - case EVENT_ACTIVATE: - case EVENT_TICK: - - if (state->sound_on == true) { - watch_set_indicator(WATCH_INDICATOR_BELL); - } else { - watch_clear_indicator(WATCH_INDICATOR_BELL); - } - - switch (state->current_stage) - { - case 0: { watch_display_string("Breath", 4); if (state->sound_on) beep_in(); } break; - case 1: watch_display_string("In 3", 4); break; - case 2: watch_display_string("In 2", 4); break; - case 3: watch_display_string("In 1", 4); break; - - case 4: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_in_hold(); } break; - case 5: watch_display_string("Hold 3", 4); break; - case 6: watch_display_string("Hold 2", 4); break; - case 7: watch_display_string("Hold 1", 4); break; - - case 8: { watch_display_string("Ou t 4", 4); if (state->sound_on) beep_out(); } break; - case 9: watch_display_string("Ou t 3", 4); break; - case 10: watch_display_string("Ou t 2", 4); break; - case 11: watch_display_string("Ou t 1", 4); break; - - case 12: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_out_hold(); } break; - case 13: watch_display_string("Hold 3", 4); break; - case 14: watch_display_string("Hold 2", 4); break; - case 15: watch_display_string("Hold 1", 4); break; - default: - break; - } - - // and increment it so that it will update on the next tick. - state->current_stage = (state->current_stage + 1) % 16; - - break; - case EVENT_ALARM_BUTTON_UP: - state->sound_on = !state->sound_on; - if (state->sound_on == true) { - watch_set_indicator(WATCH_INDICATOR_BELL); - } else { - watch_clear_indicator(WATCH_INDICATOR_BELL); - } - break; - case EVENT_LOW_ENERGY_UPDATE: - // This low energy mode update occurs once a minute, if the watch face is in the - // foreground when Movement enters low energy mode. We have the option of supporting - // this mode, but since our watch face animates once a second, the "Hello there" face - // isn't very useful in this mode. So we choose not to support it. (continued below) - break; - case EVENT_TIMEOUT: - // ... Instead, we respond to the timeout event. This event happens after a configurable - // interval on screen (1-30 minutes). The watch will give us this event as a chance to - // resign control if we want to, and in this case, we do. - // This function will return the watch to the first screen (usually a simple clock), - // and it will do it long before the watch enters low energy mode. This ensures we - // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above. - - // movement_move_to_face(0); - break; - default: - movement_default_loop_handler(event); - break; - } - - return true; -} - -void breathing_face_resign(void *context) { - // our watch face, like most watch faces, has nothing special to do when resigning. - // watch faces that enable a peripheral or interact with a sensor may want to turn it off here. - (void) context; -} diff --git a/movement_faces.h b/movement_faces.h index 145d6eab..ab02b915 100644 --- a/movement_faces.h +++ b/movement_faces.h @@ -51,6 +51,7 @@ #include "nanosec_face.h" #include "mars_time_face.h" #include "peek_memory_face.h" +#include "breathing_face.h" #include "close_enough_face.h" #include "tarot_face.h" #include "kitchen_conversions_face.h" diff --git a/watch-faces.mk b/watch-faces.mk index 06a81231..15b1bf17 100644 --- a/watch-faces.mk +++ b/watch-faces.mk @@ -11,6 +11,7 @@ SRCS += \ ./watch-faces/complication/sunrise_sunset_face.c \ ./watch-faces/complication/moon_phase_face.c \ ./watch-faces/complication/days_since_face.c \ + ./watch-faces/complication/breathing_face.c \ ./watch-faces/complication/squash_face.c \ ./watch-faces/complication/totp_face.c \ ./watch-faces/demo/all_segments_face.c \ diff --git a/watch-faces/complication/breathing_face.c b/watch-faces/complication/breathing_face.c new file mode 100644 index 00000000..dd6297e2 --- /dev/null +++ b/watch-faces/complication/breathing_face.c @@ -0,0 +1,202 @@ +/* + * MIT License + * + * Copyright (c) 2023 Bernd Plontsch + * Copyright (c) 2025 Daniel Bergman + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include +#include "breathing_face.h" +#include "watch.h" + +typedef struct { + uint8_t current_stage; + uint8_t indication_mode; // 0 = sound only, 1 = LED only, 2 = all off + uint8_t led_on_state; // 0 = LED off, 1 = LED on +} breathing_state_t; + +static void update_indicators(breathing_state_t *state); + +const int NOTE_LENGTH = 80; +static const watch_buzzer_note_t IN_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4 }; +static const uint16_t IN_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; +static const watch_buzzer_note_t IN_HOLD_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4 }; +static const uint16_t IN_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH }; +static const watch_buzzer_note_t OUT_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4 }; +static const uint16_t OUT_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; +static const watch_buzzer_note_t OUT_HOLD_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4 }; +static const uint16_t OUT_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; + +void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) { + (void) watch_face_index; // Unused parameter + if (*context_ptr == NULL) { + breathing_state_t *state = malloc(sizeof(breathing_state_t)); + state->current_stage = 0; + state->indication_mode = 0; // Start with sound only + state->led_on_state = 0; + *context_ptr = state; + } +} + +void breathing_face_activate(void *context) { + breathing_state_t *state = (breathing_state_t *)context; + state->current_stage = 0; + update_indicators(state); +} + +static void update_indicators(breathing_state_t *state) { + switch (state->indication_mode) { + case 0: // sound only + watch_set_indicator(WATCH_INDICATOR_BELL); + watch_clear_indicator(WATCH_INDICATOR_SIGNAL); + break; + case 1: // LED only + watch_clear_indicator(WATCH_INDICATOR_BELL); + watch_set_indicator(WATCH_INDICATOR_SIGNAL); + break; + case 2: // all off + default: + watch_clear_indicator(WATCH_INDICATOR_BELL); + watch_clear_indicator(WATCH_INDICATOR_SIGNAL); + break; + } +} + +static void breathe_notify(breathing_state_t *state, const watch_buzzer_note_t *notes, const uint16_t *durations, size_t count, bool use_red_led) { + if (state->indication_mode == 2) return; + for (size_t i = 0; i < count; i++) { + if (state->indication_mode == 1 && notes[i] != BUZZER_NOTE_REST) { + if (use_red_led) watch_set_led_red(); + else watch_set_led_green(); + state->led_on_state = 1; + } else if (state->indication_mode == 0) { + watch_buzzer_play_note(notes[i], durations[i]); + } + } +} + +bool breathing_face_loop(movement_event_t event, void *context) { + breathing_state_t *state = (breathing_state_t *)context; + + switch (event.event_type) { + case EVENT_ACTIVATE: + case EVENT_TICK: + if (state->led_on_state == 1) { + watch_set_led_off(); + state->led_on_state = 0; + } + + switch (state->current_stage) { + case 0: { + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Breath", "Breath"); + if (state->indication_mode != 2) + breathe_notify(state, IN_NOTES, IN_DUR, 3, false); + break; + } + case 1: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 3", "In 3"); + break; + case 2: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 2", "In 2"); + break; + case 3: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 1", "In 1"); + break; + + case 4: { + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4"); + if (state->indication_mode != 2) + breathe_notify(state, IN_HOLD_NOTES, IN_HOLD_DUR, 3, true); + break; + } + case 5: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3"); + break; + case 6: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2"); + break; + case 7: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1"); + break; + + case 8: { + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 4", "Ou t 4"); + if (state->indication_mode != 2) + breathe_notify(state, OUT_NOTES, OUT_DUR, 3, false); + break; + } + case 9: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 3", "Ou t 3"); + break; + case 10: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 2", "Ou t 2"); + break; + case 11: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 1", "Ou t 1"); + break; + + case 12: { + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4"); + if (state->indication_mode != 2) + breathe_notify(state, OUT_HOLD_NOTES, OUT_HOLD_DUR, 3, true); + break; + } + case 13: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3"); + break; + case 14: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2"); + break; + case 15: + watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1"); + break; + default: + break; + } + + // and increment it so that it will update on the next tick. + state->current_stage = (state->current_stage + 1) % 16; + + break; + case EVENT_ALARM_BUTTON_UP: + // Cycle through the indication modes + state->indication_mode = (state->indication_mode + 1) % 3; + update_indicators(state); + break; + case EVENT_LOW_ENERGY_UPDATE: + // We don't want to go to sleep while we're breathing. + movement_request_wake(); + break; + case EVENT_TIMEOUT: + // We stay in this face until the user chooses to exit + break; + default: + movement_default_loop_handler(event); + break; + } + + return true; +} + +void breathing_face_resign(void *context) { + (void) context; // Silence unused parameter warning + watch_set_led_off(); +} diff --git a/legacy/watch_faces/complication/breathing_face.h b/watch-faces/complication/breathing_face.h similarity index 96% rename from legacy/watch_faces/complication/breathing_face.h rename to watch-faces/complication/breathing_face.h index 91ef2a64..a33f4673 100644 --- a/legacy/watch_faces/complication/breathing_face.h +++ b/watch-faces/complication/breathing_face.h @@ -33,7 +33,7 @@ * concentration in stressful situations. * * Usage: Timed messages will cycle as long as this face is active. - * Press ALARM to toggle sound. + * Press ALARM to toggle between sound and LED indication for phases. */ #include "movement.h"