fix signal tunes not firing in background, and split out foreground/background chime functions
This commit is contained in:
parent
bc9b4ce700
commit
bfde84f01d
@ -294,9 +294,27 @@ void movement_request_wake() {
|
||||
}
|
||||
|
||||
void movement_play_signal(void) {
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
|
||||
watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
|
||||
}
|
||||
|
||||
void movement_play_signal_background(void) {
|
||||
watch_enable_buzzer();
|
||||
movement_play_signal();
|
||||
watch_disable_buzzer();
|
||||
}
|
||||
|
||||
void movement_play_tune(void) {
|
||||
watch_buzzer_play_sequence(signal_tune, NULL);
|
||||
}
|
||||
|
||||
/* Special version of movement_play_tune meant for use during LE mode */
|
||||
void movement_play_tune_background(void) {
|
||||
watch_enable_buzzer();
|
||||
watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
|
||||
}
|
||||
|
||||
void movement_play_alarm(void) {
|
||||
movement_play_alarm_beeps(5, BUZZER_NOTE_C8);
|
||||
}
|
||||
|
@ -307,6 +307,9 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
|
||||
void movement_request_wake(void);
|
||||
|
||||
void movement_play_signal(void);
|
||||
void movement_play_signal_background(void);
|
||||
void movement_play_tune(void);
|
||||
void movement_play_tune_background(void);
|
||||
void movement_play_alarm(void);
|
||||
void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
|
||||
|
||||
|
@ -151,18 +151,10 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
|
||||
else watch_clear_indicator(WATCH_INDICATOR_BELL);
|
||||
break;
|
||||
case EVENT_BACKGROUND_TASK:
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
if (watch_is_buzzer_or_led_enabled()) {
|
||||
// if we are in the foreground, we can just beep.
|
||||
movement_play_signal();
|
||||
} else {
|
||||
// if we were in the background, we need to enable the buzzer peripheral first,
|
||||
watch_enable_buzzer();
|
||||
// beep quickly (this call blocks for 275 ms),
|
||||
movement_play_signal();
|
||||
// and then turn the buzzer peripheral off again.
|
||||
watch_disable_buzzer();
|
||||
movement_play_signal_background();
|
||||
}
|
||||
break;
|
||||
case EVENT_LIGHT_LONG_UP:
|
||||
|
@ -181,15 +181,9 @@ bool simple_clock_bin_led_face_loop(movement_event_t event, movement_settings_t
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
if (watch_is_buzzer_or_led_enabled()) {
|
||||
// if we are in the foreground, we can just beep.
|
||||
movement_play_signal();
|
||||
} else {
|
||||
// if we were in the background, we need to enable the buzzer peripheral first,
|
||||
watch_enable_buzzer();
|
||||
// beep quickly (this call blocks for 275 ms),
|
||||
movement_play_signal();
|
||||
// and then turn the buzzer peripheral off again.
|
||||
watch_disable_buzzer();
|
||||
movement_play_signal_background();
|
||||
}
|
||||
break;
|
||||
case EVENT_LIGHT_LONG_PRESS:
|
||||
|
@ -137,15 +137,9 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
if (watch_is_buzzer_or_led_enabled()) {
|
||||
// if we are in the foreground, we can just beep.
|
||||
movement_play_signal();
|
||||
movement_play_tune();
|
||||
} else {
|
||||
// if we were in the background, we need to enable the buzzer peripheral first,
|
||||
watch_enable_buzzer();
|
||||
// beep quickly (this call blocks for 275 ms),
|
||||
movement_play_signal();
|
||||
// and then turn the buzzer peripheral off again.
|
||||
watch_disable_buzzer();
|
||||
movement_play_tune_background();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -131,15 +131,9 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
if (watch_is_buzzer_or_led_enabled()) {
|
||||
// if we are in the foreground, we can just beep.
|
||||
movement_play_signal();
|
||||
} else {
|
||||
// if we were in the background, we need to enable the buzzer peripheral first,
|
||||
watch_enable_buzzer();
|
||||
// beep quickly (this call blocks for 275 ms),
|
||||
movement_play_signal();
|
||||
// and then turn the buzzer peripheral off again.
|
||||
watch_disable_buzzer();
|
||||
movement_play_signal_background();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
Loading…
x
Reference in New Issue
Block a user