Add an Alarm face to movement (#96)

* Add movement_play_alarm_beeps() to movement.c and make alarm sounds customizable. Add alarm indicator to simple watch face.

* Add alarm face

* alarm_face: fix problem with disabling alarms for 00:00.

* Fix typos in comments and get rid of of unused variable warning

* remove unnecessary constant

* simple_clock_face: fix disappearing chime indicator after face switch, enable alarm indicator updates in app loop (for one-time alarms).
movement: handle situations where watch is in sleep mode and chimes fire off at the same time as alarms properly.

* alarm_face: tweak process of displaying things on the lcd. Add extra long and extra short alarms. Increase number of alarm slots to 16.

* alarm face: fix alarms playing one beeping round more than set.

* alarm face: add proper quick cycling of hour and minute setting

* alarm-face: correct am/pm indication and some minor tweaks. Reset movement_config.h to current main branch. simple-watch-face: Remove unnecessary check and swap indicators (alarm / hourly chime)

* alarm-face: reverse commit parts from another branch (accidentially commited logic depending on movement firmware auto firing the long press event)

Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
This commit is contained in:
TheOnePerson
2022-10-26 04:57:53 +02:00
committed by GitHub
parent 894d3615e9
commit cb69a2c181
8 changed files with 532 additions and 12 deletions

View File

@@ -261,11 +261,16 @@ void movement_play_signal(void) {
}
void movement_play_alarm(void) {
movement_play_alarm_beeps(5, BUZZER_NOTE_C8);
}
void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) {
if (rounds == 0) rounds = 1;
if (rounds > 20) rounds = 20;
movement_request_wake();
// alarm length: 75 ticks short of 5 seconds, or 4.414 seconds:
// our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times.
// so 4.375 + a few ticks to wake up from sleep mode.
movement_state.alarm_ticks = 128 * 5 - 75;
movement_state.alarm_note = alarm_note;
// our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given.
movement_state.alarm_ticks = 128 * rounds - 75;
_movement_enable_fast_tick_if_needed();
}
@@ -468,10 +473,13 @@ bool app_loop(void) {
if (movement_state.alarm_ticks >= 0) {
uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128;
if(buzzer_phase == 127) {
// failsafe: buzzer could have been disabled in the meantime
if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer();
// play 4 beeps plus pause
for(uint8_t i = 0; i < 4; i++) {
// TODO: This method of playing the buzzer blocks the UI while it's beeping.
// It might be better to time it with the fast tick.
watch_buzzer_play_note(BUZZER_NOTE_C8, (i != 3) ? 50 : 75);
watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75);
if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
}
}
@@ -528,7 +536,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e
*down_timestamp = movement_state.fast_ticks + 1;
return button_down_event_type;
} else {
// this line is hack but it handles the situation where the light button was held for more than 10 seconds.
// this line is hack but it handles the situation where the light button was held for more than 20 seconds.
// fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks.
if (movement_state.light_ticks == 1) movement_state.light_ticks = 0;
// now that that's out of the way, handle falling edge
@@ -573,8 +581,8 @@ void cb_fast_tick(void) {
if (movement_state.light_ticks > 0) movement_state.light_ticks--;
if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
// but if for whatever reason it isn't, this forces the fast tick off after 10 seconds.
if (movement_state.fast_ticks >= 1280) watch_rtc_disable_periodic_callback(128);
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
if (movement_state.fast_ticks >= 128 * 20) watch_rtc_disable_periodic_callback(128);
}
void cb_tick(void) {