alarm face: adjust quick cycling logic to new movement behavior regarding long press event
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movement/watch_faces/complication/alarm_face.c
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399
movement/watch_faces/complication/alarm_face.c
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/*
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* MIT License
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*
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* Copyright (c) 2022 Andreas Nebinger
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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#include "alarm_face.h"
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#include "watch.h"
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#include "watch_utility.h"
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#include "watch_private_display.h"
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/*
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Implements 16 alarm slots on the sensor watch
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Usage:
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- In normal mode, the alarm button cycles through all 16 alarms.
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- Long pressing the alarm button in normal mode toggles the corresponding alarm on or off.
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- Pressing the light button enters setting mode and cycles through the settings of each alarm.
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- In setting mode an alarm slot is selected by pressing the alarm button when the slot number
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in the upper right corner is blinking.
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- For each alarm slot, you can select the day. These are the day modes:
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- ED = the alarm rings every day
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- 1t = the alarm fires only one time and is erased afterwards
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- MF = the alarm fires Mondays to Fridays
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- WN = the alarm fires on weekends (Sa/Su)
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- MO to SU = the alarm fires only on the given day of week
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- You can fast cycle through hour or minute setting via long press of the alarm button.
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- You can select the tone in which the alarm is played. (Three pitch levels available.)
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- You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
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long ('L') and extra short ('o') alarms.
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- The simple watch face indicates any alarm set by showing the bell indicator.
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*/
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typedef enum {
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alarm_setting_idx_alarm,
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alarm_setting_idx_day,
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alarm_setting_idx_hour,
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alarm_setting_idx_minute,
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alarm_setting_idx_pitch,
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alarm_setting_idx_beeps
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} alarm_setting_idx_t;
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static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
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static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
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static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
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static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
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static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
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static uint8_t _get_weekday_idx(watch_date_time date_time) {
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date_time.unit.year += 20;
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if (date_time.unit.month <= 2) {
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date_time.unit.month += 12;
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date_time.unit.year--;
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}
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return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
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}
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static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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char buf[12];
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uint8_t i = 0;
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if (state->is_setting) {
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// display the actual day indicating string for the current alarm
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i = state->alarm[state->alarm_idx].day + 1;
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}
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//handle am/pm for hour display
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uint8_t h = state->alarm[state->alarm_idx].hour;
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if (!settings->bit.clock_mode_24h) {
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if (h > 12) {
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watch_set_indicator(WATCH_INDICATOR_PM);
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h -= 12;
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} else {
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watch_clear_indicator(WATCH_INDICATOR_PM);
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}
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}
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sprintf(buf, "%c%c%2d%2d%02d ",
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_dow_strings[i][0], _dow_strings[i][1],
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(state->alarm_idx + 1),
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h,
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state->alarm[state->alarm_idx].minute);
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// blink items if in settings mode
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if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
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buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
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}
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watch_display_string(buf, 0);
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if (state->is_setting) {
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// draw pitch level indicator
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if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
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for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
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watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
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}
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// draw beep rounds indicator
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if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
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if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
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watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
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else {
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if (state->alarm[state->alarm_idx].beeps == 0)
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watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
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else
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watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
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}
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}
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}
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// set bell indicator
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if (state->alarm[state->alarm_idx].enabled)
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watch_set_indicator(WATCH_INDICATOR_BELL);
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else
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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state->is_setting = true;
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state->setting_state = 0;
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movement_request_tick_frequency(4);
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_alarm_face_draw(settings, state, subsecond);
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}
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static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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state->is_setting = false;
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movement_request_tick_frequency(1);
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_alarm_face_draw(settings, state, subsecond);
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}
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static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
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// save indication for active alarms to movement settings
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bool active_alarms = false;
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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if (state->alarm[i].enabled) {
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active_alarms = true;
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break;
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}
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}
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settings->bit.alarm_enabled = active_alarms;
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}
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static void _alarm_play_short_beep(uint8_t pitch_idx) {
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// play a short double beep
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watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
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watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
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}
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static void _alarm_indicate_beep(alarm_state_t *state) {
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// play an example for the current beep setting
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if (state->alarm[state->alarm_idx].beeps == 0) {
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// short double beep
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_alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
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} else {
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// regular alarm beep
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movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
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}
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}
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static void _abort_quick_ticks(alarm_state_t *state) {
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// abort counting quick ticks
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if (state->alarm_quick_ticks) {
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state->alarm[state->alarm_idx].enabled = true;
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state->alarm_quick_ticks = false;
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movement_request_tick_frequency(4);
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}
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}
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void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(alarm_state_t));
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alarm_state_t *state = (alarm_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(alarm_state_t));
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// initialize the default alarm values
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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state->alarm[i].day = ALARM_DAY_EACH_DAY;
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state->alarm[i].beeps = 5;
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state->alarm[i].pitch = 1;
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}
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state->alarm_handled_minute = -1;
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}
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}
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void alarm_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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watch_display_string(" ", 8);
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watch_clear_indicator(WATCH_INDICATOR_LAP); // may be unnecessary, but who knows
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watch_set_colon();
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}
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void alarm_face_resign(movement_settings_t *settings, void *context) {
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alarm_state_t *state = (alarm_state_t *)context;
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state->is_setting = false;
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_alarm_update_alarm_enabled(settings, state);
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watch_set_led_off();
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watch_store_backup_data(settings->reg, 0);
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state->alarm_quick_ticks = false;
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movement_request_tick_frequency(1);
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}
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bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) {
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(void) settings;
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alarm_state_t *state = (alarm_state_t *)context;
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watch_date_time now = watch_rtc_get_date_time();
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// just a failsafe: never fire more than one alarm within a minute
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if (state->alarm_handled_minute == now.unit.minute) return false;
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state->alarm_handled_minute = now.unit.minute;
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// check the rest
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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if (state->alarm[i].enabled) {
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if (state->alarm[i].minute == now.unit.minute) {
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if (state->alarm[i].hour == now.unit.hour) {
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state->alarm_playing_idx = i;
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if (state->alarm[i].day == ALARM_DAY_EACH_DAY) return true;
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if (state->alarm[i].day == ALARM_DAY_ONE_TIME) {
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// erase this alarm
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state->alarm[i].day = ALARM_DAY_EACH_DAY;
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state->alarm[i].minute = state->alarm[i].hour = 0;
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state->alarm[i].enabled = false;
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_alarm_update_alarm_enabled(settings, state);
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return true;
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}
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uint8_t weekday_idx = _get_weekday_idx(now);
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if (state->alarm[i].day == weekday_idx) return true;
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if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true;
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if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true;
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}
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}
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}
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}
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state->alarm_handled_minute = -1;
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return false;
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}
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bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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alarm_state_t *state = (alarm_state_t *)context;
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switch (event.event_type) {
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case EVENT_TICK:
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if (state->alarm_quick_ticks) {
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// we are in fast cycling mode
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if (state->setting_state == alarm_setting_idx_hour) {
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state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
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} else if (state->setting_state == alarm_setting_idx_minute) {
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state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
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} else _abort_quick_ticks(state);
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} else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running
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// otherwise fall through and draw the current face state
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case EVENT_ACTIVATE:
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (!state->is_setting) {
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movement_illuminate_led();
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_alarm_initiate_setting(settings, state, event.subsecond);
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break;
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}
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state->setting_state += 1;
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if (state->setting_state >= ALARM_SETTING_STATES) {
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// we have done a full settings cycle, so resume to normal
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_alarm_resume_setting(settings, state, event.subsecond);
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->is_setting) {
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_alarm_resume_setting(settings, state, event.subsecond);
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} else {
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_alarm_initiate_setting(settings, state, event.subsecond);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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if (!state->is_setting) {
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// cycle through the alarms
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state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
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} else {
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// handle the settings behaviour
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switch (state->setting_state) {
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case alarm_setting_idx_alarm:
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// alarm selection
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state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
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break;
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case alarm_setting_idx_day:
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// day selection
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state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
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break;
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case alarm_setting_idx_hour:
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// hour selection
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_abort_quick_ticks(state);
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state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
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break;
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case alarm_setting_idx_minute:
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// minute selection
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_abort_quick_ticks(state);
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state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
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break;
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case alarm_setting_idx_pitch:
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// pitch level
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state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
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// play sound to show user what this is for
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_alarm_indicate_beep(state);
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break;
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case alarm_setting_idx_beeps:
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// number of beeping rounds selection
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state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
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// play sounds when user reaches 'short' length and also one time on regular beep length
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if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
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break;
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default:
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break;
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}
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// auto enable an alarm if user sets anything
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if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
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}
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (!state->is_setting) {
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// toggle the enabled flag for current alarm
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state->alarm[state->alarm_idx].enabled ^= 1;
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} else {
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// handle the long press settings behaviour
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switch (state->setting_state) {
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case alarm_setting_idx_alarm:
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// alarm selection
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state->alarm_idx = 0;
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break;
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case alarm_setting_idx_minute:
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case alarm_setting_idx_hour:
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// initiate fast cycling for hour or minute settings
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movement_request_tick_frequency(8);
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state->alarm_quick_ticks = true;
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break;
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default:
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break;
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}
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}
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_ALARM_LONG_UP:
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if (state->is_setting) {
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if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
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_abort_quick_ticks(state);
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}
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break;
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case EVENT_BACKGROUND_TASK:
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// play alarm
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if (state->alarm[state->alarm_playing_idx].beeps == 0) {
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// short beep
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if (watch_is_buzzer_or_led_enabled()) {
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_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
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} else {
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// enable, play beep and disable buzzer again
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watch_enable_buzzer();
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_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
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watch_disable_buzzer();
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}
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} else {
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// regular alarm beeps
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movement_play_alarm_beeps((state->alarm[state->alarm_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
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_buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
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}
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break;
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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default:
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break;
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}
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return true;
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}
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79
movement/watch_faces/complication/alarm_face.h
Normal file
79
movement/watch_faces/complication/alarm_face.h
Normal file
@ -0,0 +1,79 @@
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/*
|
||||
* MIT License
|
||||
*
|
||||
* Copyright (c) 2022 Andreas Nebinger
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef ALARM_FACE_H_
|
||||
#define ALARM_FACE_H_
|
||||
|
||||
#include "movement.h"
|
||||
|
||||
/*
|
||||
A face for setting various alarms
|
||||
*/
|
||||
|
||||
#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
|
||||
#define ALARM_DAY_STATES 11 // no of different day settings
|
||||
#define ALARM_DAY_EACH_DAY 7
|
||||
#define ALARM_DAY_ONE_TIME 8
|
||||
#define ALARM_DAY_WORKDAY 9
|
||||
#define ALARM_DAY_WEEKEND 10
|
||||
#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
|
||||
#define ALARM_SETTING_STATES 6
|
||||
|
||||
typedef struct {
|
||||
uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
|
||||
uint8_t hour : 5;
|
||||
uint8_t minute : 6;
|
||||
uint8_t beeps : 4;
|
||||
uint8_t pitch :2;
|
||||
bool enabled : 1;
|
||||
} alarm_setting_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t alarm_idx : 4;
|
||||
uint8_t alarm_playing_idx : 4;
|
||||
uint8_t setting_state : 3;
|
||||
int8_t alarm_handled_minute;
|
||||
bool alarm_quick_ticks : 1;
|
||||
bool is_setting : 1;
|
||||
alarm_setting_t alarm[ALARM_ALARMS];
|
||||
} alarm_state_t;
|
||||
|
||||
|
||||
void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
|
||||
void alarm_face_activate(movement_settings_t *settings, void *context);
|
||||
bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
|
||||
void alarm_face_resign(movement_settings_t *settings, void *context);
|
||||
bool alarm_face_wants_background_task(movement_settings_t *settings, void *context);
|
||||
|
||||
#define alarm_face ((const watch_face_t){ \
|
||||
alarm_face_setup, \
|
||||
alarm_face_activate, \
|
||||
alarm_face_loop, \
|
||||
alarm_face_resign, \
|
||||
alarm_face_wants_background_task, \
|
||||
})
|
||||
|
||||
#endif // ALARM_FACE_H_
|
Loading…
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Reference in New Issue
Block a user