Merge branch 'main' into theAlexes/cleanup
This commit is contained in:
@@ -21,12 +21,12 @@ do
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for color in "${colors[@]}"
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do
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COLOR=$(echo "$color" | tr '[:lower:]' '[:upper:]')
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make clean
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make COLOR=$COLOR clean
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make COLOR=$COLOR FIRMWARE=$VARIANT
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mv "build/watch.uf2" "$fw_dir/$variant-$color.uf2"
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done
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rm -rf ./build-sim
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emmake make FIRMWARE=$VARIANT
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emmake make COLOR=GREEN FIRMWARE=$VARIANT
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mkdir "$sim_dir/$variant/"
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mv "build-sim/watch.wasm" "$sim_dir/$variant/"
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mv "build-sim/watch.js" "$sim_dir/$variant/"
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@@ -294,25 +294,31 @@ void movement_request_wake() {
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_movement_reset_inactivity_countdown();
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}
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void movement_play_signal(void) {
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bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
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if (!buzzer_enabled) {
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watch_enable_buzzer();
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}
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watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
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watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
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if (!buzzer_enabled) {
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watch_disable_buzzer();
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}
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void end_buzzing() {
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movement_state.is_buzzing = false;
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}
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void movement_play_tune(void) {
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if (!watch_is_buzzer_or_led_enabled()) {
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watch_enable_buzzer();
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watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
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void end_buzzing_and_disable_buzzer(void) {
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end_buzzing();
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watch_disable_buzzer();
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}
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void movement_play_signal(void) {
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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if (watch_is_buzzer_or_led_enabled()) {
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maybe_disable_buzzer = end_buzzing;
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} else {
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watch_buzzer_play_sequence(signal_tune, NULL);
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watch_enable_buzzer();
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}
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movement_state.is_buzzing = true;
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watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
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if (movement_state.le_mode_ticks == -1) {
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// the watch is asleep. wake it up for "1" round through the main loop.
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// the sleep_mode_app_loop will notice the is_buzzing and note that it
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// only woke up to beep and then it will spinlock until the callback
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// turns off the is_buzzing flag.
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movement_state.needs_wake = true;
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movement_state.le_mode_ticks = 1;
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}
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}
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@@ -446,6 +452,7 @@ static void _sleep_mode_app_loop(void) {
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bool app_loop(void) {
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wf = &watch_faces[movement_state.current_face_idx];
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bool woke_up_for_buzzer = false;
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if (movement_state.watch_face_changed) {
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if (movement_state.settings.bit.button_should_sound) {
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// low note for nonzero case, high note for return to watch_face 0
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@@ -491,7 +498,11 @@ bool app_loop(void) {
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// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
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// or wake is requested using the movement_request_wake function.
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_sleep_mode_app_loop();
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// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
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// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
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// ourselves, but first, we check to see if we woke up for the buzzer:
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if (movement_state.is_buzzing) {
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woke_up_for_buzzer = true;
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}
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event.event_type = EVENT_ACTIVATE;
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// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
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// need to figure out if there's a better heuristic for determining how we woke up.
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@@ -582,8 +593,13 @@ bool app_loop(void) {
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// if the watch face changed, we can't sleep because we need to update the display.
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if (movement_state.watch_face_changed) can_sleep = false;
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// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
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// if we woke up for the buzzer, stay awake until it's finished.
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if (woke_up_for_buzzer) {
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while(watch_is_buzzer_or_led_enabled());
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}
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// if the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.light_ticks != -1) can_sleep = false;
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return can_sleep;
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}
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@@ -307,7 +307,6 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
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void movement_request_wake(void);
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void movement_play_signal(void);
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void movement_play_tune(void);
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void movement_play_alarm(void);
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void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
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@@ -49,7 +49,7 @@ const watch_face_t watch_faces[] = {
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*/
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#define MOVEMENT_SECONDARY_FACE_INDEX (MOVEMENT_NUM_FACES - 2) // or (0)
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/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options */
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/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options. */
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#define SIGNAL_TUNE_DEFAULT
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#endif // MOVEMENT_CONFIG_H_
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@@ -28,6 +28,7 @@
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void <#watch_face_name#>_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(<#watch_face_name#>_state_t));
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memset(*context_ptr, 0, sizeof(<#watch_face_name#>_state_t));
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@@ -151,6 +151,8 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
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else watch_clear_indicator(WATCH_INDICATOR_BELL);
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break;
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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movement_play_signal();
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break;
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case EVENT_LIGHT_LONG_UP:
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@@ -136,11 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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#ifdef SIGNAL_TUNE_DEFAULT
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movement_play_signal();
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#else
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movement_play_tune();
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#endif
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break;
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default:
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return movement_default_loop_handler(event, settings);
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@@ -84,8 +84,10 @@ static void tomato_draw(tomato_state_t *state) {
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sec = 0;
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break;
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}
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sprintf(buf, "TO %c%2d%02d%2d", kind, min, sec, state->done_count);
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watch_display_string(buf, 0);
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if (state->visible) {
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sprintf(buf, "TO %c%2d%02d%2d", kind, min, sec, state->done_count);
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watch_display_string(buf, 0);
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}
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}
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static void tomato_reset(tomato_state_t *state) {
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@@ -116,6 +118,7 @@ void tomato_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
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state->mode=tomato_ready;
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state->kind= tomato_focus;
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state->done_count = 0;
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state->visible = true;
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}
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}
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@@ -127,6 +130,7 @@ void tomato_face_activate(movement_settings_t *settings, void *context) {
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watch_set_indicator(WATCH_INDICATOR_BELL);
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}
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watch_set_colon();
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state->visible = true;
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}
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bool tomato_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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@@ -184,6 +188,8 @@ bool tomato_face_loop(movement_event_t event, movement_settings_t *settings, voi
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}
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void tomato_face_resign(movement_settings_t *settings, void *context) {
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tomato_state_t *state = (tomato_state_t *)context;
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state->visible = false;
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(void) settings;
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(void) context;
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}
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@@ -64,6 +64,7 @@ typedef struct {
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tomato_mode mode;
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tomato_kind kind;
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uint8_t done_count;
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bool visible;
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} tomato_state_t;
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void tomato_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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@@ -245,7 +245,6 @@ static void value_increase(int16_t delta) {
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nanosec_state.correction_cadence = (delta > 0) ? 1 : 20;
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break;
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}
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nanosec_state.correction_profile = (nanosec_state.correction_profile + delta) % nanosec_profile_count;
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break;
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case 6: // Aging
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nanosec_state.aging_ppm_pa += delta;
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