Add solstice_face.
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movement/watch_faces/complication/solstice_face.h
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64
movement/watch_faces/complication/solstice_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef SOLSTICE_FACE_H_
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#define SOLSTICE_FACE_H_
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#include "movement.h"
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/*
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* A face for telling the dates and times of solstices and equinoxes
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*
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* It shows the upcoming solstice or equinox by default. The upper right number
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* is the year, and the bottom numbers are the date in MMDD format. Use the
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* alarm / light buttons to go forwards / backwards in time. Long press the
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* alarm button to show the time of the event, including what weekday it is on,
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* in your local timezone (DST is not handled).
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*
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* Supports the years 2020 - 2083. The calculations are reasonably accurate for
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* years between 1000 and 3000, but limitations in the sensor watch libraries
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* (which could easily be worked around) prevent making use of that.
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*/
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typedef struct {
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watch_date_time datetimes[4];
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uint8_t year;
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uint8_t index;
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} solstice_state_t;
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void solstice_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void solstice_face_activate(movement_settings_t *settings, void *context);
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bool solstice_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void solstice_face_resign(movement_settings_t *settings, void *context);
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#define solstice_face ((const watch_face_t){ \
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solstice_face_setup, \
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solstice_face_activate, \
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solstice_face_loop, \
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solstice_face_resign, \
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NULL, \
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})
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#endif // SOLSTICE_FACE_H_
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