hard mode btn changed; logic changed on daily streak so if puzzle wasn't started and completed the previous day, then drop the streak
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5435bc7f34
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@ -495,8 +495,9 @@ void wordle_face_activate(movement_settings_t *settings, void *context) {
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wordle_state_t *state = (wordle_state_t *)context;
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wordle_state_t *state = (wordle_state_t *)context;
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#if WORDLE_USE_DAILY_STREAK != 0
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#if WORDLE_USE_DAILY_STREAK != 0
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uint32_t now = get_day_unix_time();
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uint32_t now = get_day_unix_time();
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if (now >= (state->day_last_game_started + (60 *60 * 24)) &&
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uint32_t one_day = 60 *60 * 24;
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(is_playing(state) || WORDLE_USE_DAILY_STREAK == 2)) {
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if ((WORDLE_USE_DAILY_STREAK == 2 && now >= (state->day_last_game_started + (2*one_day)))
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|| (now >= (state->day_last_game_started + one_day) && is_playing(state))) {
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state->streak = 0;
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state->streak = 0;
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reset_board(state);
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reset_board(state);
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}
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}
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@ -543,6 +544,11 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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display_letter(state, true);
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display_letter(state, true);
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break;
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break;
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case EVENT_LIGHT_LONG_PRESS:
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case EVENT_LIGHT_LONG_PRESS:
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if (state->curr_screen < SCREEN_PLAYING) {
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state->skip_wrong_letter = !state->skip_wrong_letter;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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break;
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}
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if (state->curr_screen != SCREEN_PLAYING) break;
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if (state->curr_screen != SCREEN_PLAYING) break;
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get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
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get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
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display_letter(state, true);
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display_letter(state, true);
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@ -565,11 +571,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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}
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}
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break;
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break;
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case EVENT_ALARM_LONG_PRESS:
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case EVENT_ALARM_LONG_PRESS:
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if (state->curr_screen < SCREEN_PLAYING) {
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state->skip_wrong_letter = !state->skip_wrong_letter;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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break;
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}
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if (state->curr_screen != SCREEN_PLAYING) break;
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if (state->curr_screen != SCREEN_PLAYING) break;
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display_letter(state, true);
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display_letter(state, true);
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state->position = get_prev_pos(state->position, state->word_elements_result);
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state->position = get_prev_pos(state->position, state->word_elements_result);
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@ -46,7 +46,8 @@
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* Else: Next screen
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* Else: Next screen
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* Light Hold
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* Light Hold
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* If Playing: Previous letter
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* If Playing: Previous letter
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* Else: None
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* Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed
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* to not be in the word (indicated via 'H' in the top-right)
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*
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*
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* Alarm Press
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* Alarm Press
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* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
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* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
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@ -56,8 +57,7 @@
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* Else: Next screen
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* Else: Next screen
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* Alarm Hold
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* Alarm Hold
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* If Playing: Previous position
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* If Playing: Previous position
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* Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed
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* Else: None
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* to not be in the word (indicated via 'H' in the top-right)
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*
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*
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* Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses"
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* Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses"
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* But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard
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* But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard
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