Merge remote-tracking branch 'origin/main' into manual_dst_toggle

* origin/main: (119 commits)
  add an openocd.cfg for openocd 0.12.0
  Fix compile errors and warnings in movement.c and shell.c
  faces/totp: avoid displaying when key is invalid
  faces/totp: fix error message not displayed bug
  faces/totp: remove dynamic memory allocation
  faces/totp: improve memory usage
  faces: restore simple_clock_face
  uf2conv: argument to `re.split` should be a rawstring
  movement: fix unintended timeout short circuiting
  movement: convert can_sleep an automatic variable
  faces/pulsometer: remember pulsometer measurement
  faces/pulsometer: remember pulsometer calibration
  faces/totp: update copyrights
  faces/totp: allow moving backwards through codes
  faces/clock: add 24h only feature
  faces/clock: update copyrights and credits
  faces/totp: delete leading underscores
  faces/totp: rename initializer macro to credential
  faces/totp: improve TOTP initializer labeling
  faces/totp: decode secrets when setting up
  ...
This commit is contained in:
R. Alex Barbieri
2024-04-27 13:23:53 -05:00
171 changed files with 6015 additions and 1074 deletions

View File

@@ -33,6 +33,7 @@
#include "watch.h"
#include "filesystem.h"
#include "movement.h"
#include "shell.h"
#ifndef MOVEMENT_FIRMWARE
#include "movement_config.h"
@@ -54,6 +55,8 @@
#include "alt_fw/deep_space_now.h"
#endif
#include "movement_custom_signal_tunes.h"
// Default to no secondary face behaviour.
#ifndef MOVEMENT_SECONDARY_FACE_INDEX
#define MOVEMENT_SECONDARY_FACE_INDEX 0
@@ -67,6 +70,31 @@
#define MOVEMENT_DEFAULT_GREEN_COLOR 0xF
#endif
// Default to 12h mode
#ifndef MOVEMENT_DEFAULT_24H_MODE
#define MOVEMENT_DEFAULT_24H_MODE false
#endif
// Default to mode button sounding on press
#ifndef MOVEMENT_DEFAULT_BUTTON_SOUND
#define MOVEMENT_DEFAULT_BUTTON_SOUND true
#endif
// Default to switch back to main watch face after 60 seconds
#ifndef MOVEMENT_DEFAULT_TIMEOUT_INTERVAL
#define MOVEMENT_DEFAULT_TIMEOUT_INTERVAL 0
#endif
// Default to switch to low energy mode after 2 hours
#ifndef MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL
#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 2
#endif
// Default to 1 second led duration
#ifndef MOVEMENT_DEFAULT_LED_DURATION
#define MOVEMENT_DEFAULT_LED_DURATION 1
#endif
#if __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -74,7 +102,7 @@
movement_state_t movement_state;
void * watch_face_contexts[MOVEMENT_NUM_FACES];
watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES];
const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 600, 3600, 7200, 21600, 43200, 86400, 604800};
const int16_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800};
movement_event_t event;
@@ -331,7 +359,7 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
movement_illuminate_led();
break;
case EVENT_MODE_LONG_PRESS:
if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) {
if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_face_idx == 0) {
movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
} else {
movement_move_to_face(0);
@@ -346,25 +374,25 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
void movement_move_to_face(uint8_t watch_face_index) {
movement_state.watch_face_changed = true;
movement_state.next_watch_face = watch_face_index;
movement_state.next_face_idx = watch_face_index;
}
void movement_move_to_next_face(void) {
uint16_t face_max;
if (MOVEMENT_SECONDARY_FACE_INDEX) {
face_max = (movement_state.current_watch_face < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
face_max = (movement_state.current_face_idx < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
} else {
face_max = MOVEMENT_NUM_FACES;
}
movement_move_to_face((movement_state.current_watch_face + 1) % face_max);
movement_move_to_face((movement_state.current_face_idx + 1) % face_max);
}
void movement_schedule_background_task(watch_date_time date_time) {
movement_schedule_background_task_for_face(movement_state.current_watch_face, date_time);
movement_schedule_background_task_for_face(movement_state.current_face_idx, date_time);
}
void movement_cancel_background_task(void) {
movement_cancel_background_task_for_face(movement_state.current_watch_face);
movement_cancel_background_task_for_face(movement_state.current_face_idx);
}
void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time) {
@@ -392,8 +420,32 @@ void movement_request_wake() {
_movement_reset_inactivity_countdown();
}
static void end_buzzing() {
movement_state.is_buzzing = false;
}
static void end_buzzing_and_disable_buzzer(void) {
end_buzzing();
watch_disable_buzzer();
}
void movement_play_signal(void) {
watch_buzzer_play_sequence(signal_tune, NULL);
void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
if (watch_is_buzzer_or_led_enabled()) {
maybe_disable_buzzer = end_buzzing;
} else {
watch_enable_buzzer();
}
movement_state.is_buzzing = true;
watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
if (movement_state.le_mode_ticks == -1) {
// the watch is asleep. wake it up for "1" round through the main loop.
// the sleep_mode_app_loop will notice the is_buzzing and note that it
// only woke up to beep and then it will spinlock until the callback
// turns off the is_buzzing flag.
movement_state.needs_wake = true;
movement_state.le_mode_ticks = 1;
}
}
void movement_play_alarm(void) {
@@ -426,11 +478,13 @@ void app_init(void) {
memset(&movement_state, 0, sizeof(movement_state));
movement_state.settings.bit.clock_mode_24h = MOVEMENT_DEFAULT_24H_MODE;
movement_state.settings.bit.led_red_color = MOVEMENT_DEFAULT_RED_COLOR;
movement_state.settings.bit.led_green_color = MOVEMENT_DEFAULT_GREEN_COLOR;
movement_state.settings.bit.button_should_sound = true;
movement_state.settings.bit.le_interval = 1;
movement_state.settings.bit.led_duration = 1;
movement_state.settings.bit.button_should_sound = MOVEMENT_DEFAULT_BUTTON_SOUND;
movement_state.settings.bit.to_interval = MOVEMENT_DEFAULT_TIMEOUT_INTERVAL;
movement_state.settings.bit.le_interval = MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL;
movement_state.settings.bit.led_duration = MOVEMENT_DEFAULT_LED_DURATION;
movement_state.light_ticks = -1;
movement_state.alarm_ticks = -1;
movement_state.next_available_backup_register = 4;
@@ -495,7 +549,7 @@ void app_setup(void) {
watch_faces[i].setup(&movement_state.settings, i, &watch_face_contexts[i]);
}
watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
watch_faces[movement_state.current_face_idx].activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
}
@@ -515,7 +569,7 @@ static void _sleep_mode_app_loop(void) {
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
event.event_type = EVENT_LOW_ENERGY_UPDATE;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
watch_faces[movement_state.current_face_idx].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
// if we need to wake immediately, do it!
if (movement_state.needs_wake) return;
@@ -525,16 +579,20 @@ static void _sleep_mode_app_loop(void) {
}
bool app_loop(void) {
const watch_face_t *wf = &watch_faces[movement_state.current_face_idx];
bool woke_up_for_buzzer = false;
if (movement_state.watch_face_changed) {
if (movement_state.settings.bit.button_should_sound) {
// low note for nonzero case, high note for return to watch_face 0
watch_buzzer_play_note(movement_state.next_watch_face ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
watch_buzzer_play_note(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
}
watch_faces[movement_state.current_watch_face].resign(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
movement_state.current_watch_face = movement_state.next_watch_face;
wf->resign(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
movement_state.current_face_idx = movement_state.next_face_idx;
// we have just updated the face idx, so we must recache the watch face pointer.
wf = &watch_faces[movement_state.current_face_idx];
watch_clear_display();
movement_request_tick_frequency(1);
watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
wf->activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
movement_state.watch_face_changed = false;
@@ -568,18 +626,24 @@ bool app_loop(void) {
// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
// or wake is requested using the movement_request_wake function.
_sleep_mode_app_loop();
// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
// ourselves, but first, we check to see if we woke up for the buzzer:
if (movement_state.is_buzzing) {
woke_up_for_buzzer = true;
}
event.event_type = EVENT_ACTIVATE;
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
// need to figure out if there's a better heuristic for determining how we woke up.
app_setup();
}
static bool can_sleep = true;
// default to being allowed to sleep by the face.
bool can_sleep = true;
if (event.event_type) {
event.subsecond = movement_state.subsecond;
can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// the first trip through the loop overrides the can_sleep state
can_sleep = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.event_type = EVENT_NONE;
}
@@ -591,9 +655,17 @@ bool app_loop(void) {
event.event_type = EVENT_TIMEOUT;
}
event.subsecond = movement_state.subsecond;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// if we run through the loop again to time out, we need to reconsider whether or not we can sleep.
// if the first trip said true, but this trip said false, we need the false to override, thus
// we will be using boolean AND:
//
// first trip | can sleep | cannot sleep | can sleep | cannot sleep
// second trip | can sleep | cannot sleep | cannot sleep | can sleep
// && | can sleep | cannot sleep | cannot sleep | cannot sleep
bool can_sleep2 = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
can_sleep = can_sleep && can_sleep2;
event.event_type = EVENT_NONE;
if (movement_state.settings.bit.to_always && movement_state.current_watch_face != 0) {
if (movement_state.settings.bit.to_always && movement_state.current_face_idx != 0) {
// ...but if the user has "timeout always" set, give it the boot.
movement_move_to_face(0);
}
@@ -619,30 +691,9 @@ bool app_loop(void) {
}
}
// if we are plugged into USB, handle the file browser tasks
// if we are plugged into USB, handle the serial shell
if (watch_is_usb_enabled()) {
char line[256] = {0};
#if __EMSCRIPTEN__
// This is a terrible hack; ideally this should be handled deeper in the watch library.
// Alas, emscripten treats read() as something that should pop up an input box, so I
// wasn't able to implement this over there. I sense that this relates to read() being
// the wrong way to read data from USB (like we should be using fgets or something), but
// until I untangle that, this will have to do.
char *received_data = (char*)EM_ASM_INT({
var len = lengthBytesUTF8(tx) + 1;
var s = _malloc(len);
stringToUTF8(tx, s, len);
return s;
});
memcpy(line, received_data, min(255, strlen(received_data)));
free(received_data);
EM_ASM({
tx = "";
});
#else
read(0, line, 256);
#endif
if (strlen(line)) filesystem_process_command(line);
shell_task();
}
event.subsecond = 0;
@@ -650,8 +701,13 @@ bool app_loop(void) {
// if the watch face changed, we can't sleep because we need to update the display.
if (movement_state.watch_face_changed) can_sleep = false;
// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
// if we woke up for the buzzer, stay awake until it's finished.
if (woke_up_for_buzzer) {
while(watch_is_buzzer_or_led_enabled());
}
// if the LED is on, we need to stay awake to keep the TCC running.
if (movement_state.light_ticks != -1) can_sleep = false;
return can_sleep;
}