launcher is now movement

This commit is contained in:
Joey Castillo
2021-10-16 12:58:14 -04:00
parent 9d4367565b
commit e8461984d6
13 changed files with 101 additions and 101 deletions

1
movement/make/.gitignore vendored Executable file
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build/

32
movement/make/Makefile Executable file
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# Leave this line at the top of the file; it has all the watch library sources and includes.
TOP = ../..
include $(TOP)/make.mk
# If you add any other subdirectories with header files you wish to include, add them after ../
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
# INCLUDES += \
# -I../ \
# -I../drivers/ \
# -I../widgets/fitness/
INCLUDES += \
-I../ \
-I../widgets/ \
-I../widgets/clock/ \
-I../widgets/settings/ \
-I../widgets/complications/ \
# If you add any other source files you wish to compile, add them after ../app.c
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
# SRCS += \
# ../movement.c \
# ../drivers/lis2dh.c \
# ../widgets/fitness/step_count_widget.c
SRCS += \
../movement.c \
../widgets/clock/simple_clock_widget.c \
../widgets/settings/preferences_widget.c \
../widgets/settings/set_time_widget.c \
../widgets/complications/pulseometer_widget.c \
# Leave this line at the bottom of the file; it has all the targets for making your project.
include $(TOP)/rules.mk

218
movement/movement.c Normal file
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#include <stdio.h>
#include <string.h>
#include <limits.h>
#include "watch.h"
#include "movement.h"
#include "movement_config.h"
LauncherState movement_state;
void * widget_contexts[MOVEMENT_NUM_WIDGETS];
const int32_t movement_screensaver_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
LauncherEvent event;
void cb_mode_btn_interrupt();
void cb_light_btn_interrupt();
void cb_alarm_btn_interrupt();
void cb_alarm_btn_extwake();
void cb_alarm_fired();
void cb_tick();
static inline void _movement_reset_screensaver_countdown() {
// for testing, make the timeout happen 60x faster.
movement_state.screensaver_ticks = movement_screensaver_deadlines[movement_state.movement_settings.bit.screensaver_interval] / 60;
}
void movement_request_tick_frequency(uint8_t freq) {
watch_rtc_disable_all_periodic_callbacks();
movement_state.subsecond = 0;
movement_state.tick_frequency = freq;
watch_rtc_register_periodic_callback(cb_tick, freq);
}
void movement_illuminate_led() {
movement_state.light_ticks = 3;
}
void movement_move_to_widget(uint8_t widget_index) {
movement_state.widget_changed = true;
movement_state.next_widget = widget_index;
}
void movement_move_to_next_widget() {
movement_move_to_widget((movement_state.current_widget + 1) % MOVEMENT_NUM_WIDGETS);
}
void app_init() {
memset(&movement_state, 0, sizeof(movement_state));
movement_state.movement_settings.bit.led_green_color = 0xF;
movement_state.movement_settings.bit.button_should_sound = true;
movement_state.movement_settings.bit.screensaver_interval = 1;
_movement_reset_screensaver_countdown();
}
void app_wake_from_deep_sleep() {
// This app does not support deep sleep mode.
}
void app_setup() {
static bool is_first_launch = true;
if (is_first_launch) {
for(uint8_t i = 0; i < MOVEMENT_NUM_WIDGETS; i++) {
widget_contexts[i] = NULL;
is_first_launch = false;
}
}
if (movement_state.screensaver_ticks != -1) {
watch_disable_extwake_interrupt(BTN_ALARM);
watch_rtc_disable_alarm_callback();
watch_enable_external_interrupts();
watch_register_interrupt_callback(BTN_MODE, cb_mode_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
watch_register_interrupt_callback(BTN_LIGHT, cb_light_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
watch_register_interrupt_callback(BTN_ALARM, cb_alarm_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
watch_enable_buzzer();
watch_enable_leds();
watch_enable_display();
movement_request_tick_frequency(1);
for(uint8_t i = 0; i < MOVEMENT_NUM_WIDGETS; i++) {
widgets[i].setup(&movement_state.movement_settings, &widget_contexts[i]);
}
widgets[0].activate(&movement_state.movement_settings, widget_contexts[0]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
}
}
void app_prepare_for_sleep() {
}
void app_wake_from_sleep() {
}
bool app_loop() {
if (movement_state.widget_changed) {
if (movement_state.movement_settings.bit.button_should_sound) {
// low note for nonzero case, high note for return to widget 0
watch_buzzer_play_note(movement_state.next_widget ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
}
widgets[movement_state.current_widget].resign(&movement_state.movement_settings, widget_contexts[movement_state.current_widget]);
movement_state.current_widget = movement_state.next_widget;
watch_clear_display();
widgets[movement_state.current_widget].activate(&movement_state.movement_settings, widget_contexts[movement_state.current_widget]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
movement_state.widget_changed = false;
}
// If the LED is off and should be on, turn it on
if (movement_state.light_ticks > 0 && !movement_state.led_on) {
watch_set_led_color(movement_state.movement_settings.bit.led_red_color ? (0xF | movement_state.movement_settings.bit.led_red_color << 4) : 0,
movement_state.movement_settings.bit.led_green_color ? (0xF | movement_state.movement_settings.bit.led_green_color << 4) : 0);
movement_state.led_on = true;
}
// if the LED is on and should be off, turn it off
if (movement_state.led_on && movement_state.light_ticks == 0) {
// unless the user is holding down the LIGHT button, in which case, give them more time.
if (watch_get_pin_level(BTN_LIGHT)) {
movement_state.light_ticks = 3;
} else {
watch_set_led_off();
movement_state.led_on = false;
}
}
// if we have timed out of our screensaver countdown, enter screensaver mode.
if (movement_state.screensaver_ticks == 0) {
movement_state.screensaver_ticks = -1;
watch_date_time alarm_time;
alarm_time.reg = 0;
alarm_time.unit.second = 59; // after a match, the alarm fires at the next rising edge of CLK_RTC_CNT, so 59 seconds lets us update at :00
watch_rtc_register_alarm_callback(cb_alarm_fired, alarm_time, ALARM_MATCH_SS);
watch_register_extwake_callback(BTN_ALARM, cb_alarm_btn_extwake, true);
event.event_type = EVENT_NONE;
event.subsecond = 0;
// this is a little mini-runloop.
// as long as screensaver_ticks is -1 (i.e. screensaver is active), we wake up here, update the screen, and go right back to sleep.
while (movement_state.screensaver_ticks == -1) {
event.event_type = EVENT_SCREENSAVER;
widgets[movement_state.current_widget].loop(event, &movement_state.movement_settings, widget_contexts[movement_state.current_widget]);
watch_enter_shallow_sleep(true);
}
// as soon as screensaver_ticks is reset by the extwake handler, we bail out of the loop and reactivate ourselves.
event.event_type = EVENT_ACTIVATE;
// this is a hack tho: waking from shallow sleep, app_setup does get called, but it happens before we have reset our ticks.
// need to figure out if there's a better heuristic for determining how we woke up.
app_setup();
}
static bool can_sleep = true;
if (event.event_type) {
event.subsecond = movement_state.subsecond;
can_sleep = widgets[movement_state.current_widget].loop(event, &movement_state.movement_settings, widget_contexts[movement_state.current_widget]);
event.event_type = EVENT_NONE;
event.subsecond = 0;
}
return can_sleep && !movement_state.led_on;
}
LauncherEventType _figure_out_button_event(LauncherEventType button_down_event, uint8_t *down_timestamp) {
watch_date_time date_time = watch_rtc_get_date_time();
if (*down_timestamp) {
uint8_t diff = ((61 + date_time.unit.second) - *down_timestamp) % 60;
*down_timestamp = 0;
if (diff > 1) return button_down_event + 2;
else return button_down_event + 1;
} else {
*down_timestamp = date_time.unit.second + 1;
return button_down_event;
}
}
void cb_light_btn_interrupt() {
_movement_reset_screensaver_countdown();
event.event_type = _figure_out_button_event(EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
}
void cb_mode_btn_interrupt() {
_movement_reset_screensaver_countdown();
event.event_type = _figure_out_button_event(EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
}
void cb_alarm_btn_interrupt() {
_movement_reset_screensaver_countdown();
event.event_type = _figure_out_button_event(EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
}
void cb_alarm_btn_extwake() {
// wake up!
_movement_reset_screensaver_countdown();
}
void cb_alarm_fired() {
event.event_type = EVENT_SCREENSAVER;
}
void cb_tick() {
event.event_type = EVENT_TICK;
watch_date_time date_time = watch_rtc_get_date_time();
if (date_time.unit.second != movement_state.last_second) {
if (movement_state.light_ticks) movement_state.light_ticks--;
if (movement_state.movement_settings.bit.screensaver_interval && movement_state.screensaver_ticks > 0) movement_state.screensaver_ticks--;
movement_state.last_second = date_time.unit.second;
movement_state.subsecond = 0;
} else {
movement_state.subsecond++;
}
}

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movement/movement.h Normal file
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#ifndef MOVEMENT_H_
#define MOVEMENT_H_
#include <stdio.h>
#include <stdbool.h>
// TODO: none of this is implemented
typedef union {
struct {
uint32_t reserved : 3;
uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode.
uint32_t button_should_sound : 1; // if true, pressing a button emits a sound.
uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour.
uint32_t alarm_should_sound : 1; // if true, the alarm interrupt can match a time and play a song.
uint32_t alarm_minute : 6; // the minute of the alarm we want to match
uint32_t alarm_hour : 5; // the second of the alarm we want to match
uint32_t screensaver_interval : 3; // 0 to disable screensaver, or a screensaver activation interval.
uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it.
uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15)
uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15)
} bit;
uint32_t value;
} LauncherSettings;
typedef enum {
EVENT_NONE = 0, // There is no event to report.
EVENT_ACTIVATE, // Your widget is entering the foreground.
EVENT_TICK, // Most common event type. Your widget is being called from the tick callback.
EVENT_SCREENSAVER, // Your widget is being asked to display its output for screensaver mode.
EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
} LauncherEventType;
typedef struct {
uint8_t event_type;
uint8_t subsecond;
} LauncherEvent;
typedef void (*movement_widget_setup)(LauncherSettings *settings, void ** context_ptr);
typedef void (*movement_widget_activate)(LauncherSettings *settings, void *context);
typedef bool (*movement_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
typedef void (*movement_widget_resign)(LauncherSettings *settings, void *context);
typedef struct {
movement_widget_setup setup;
movement_widget_activate activate;
movement_widget_loop loop;
movement_widget_resign resign;
} WatchWidget;
typedef struct {
// properties stored in BACKUP register
LauncherSettings movement_settings;
// transient properties
int16_t current_widget;
int16_t next_widget;
bool widget_changed;
// LED stuff
uint8_t light_ticks;
bool led_on;
// button tracking for long press
uint8_t light_down_timestamp;
uint8_t mode_down_timestamp;
uint8_t alarm_down_timestamp;
// screensaver countdown
int32_t screensaver_ticks;
// stuff for subsecond tracking
uint8_t tick_frequency;
uint8_t last_second;
uint8_t subsecond;
} LauncherState;
void movement_move_to_widget(uint8_t widget_index);
void movement_move_to_next_widget();
void movement_illuminate_led();
void movement_request_tick_frequency(uint8_t freq);
#endif // MOVEMENT_H_

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#ifndef MOVEMENT_CONFIG_H_
#define MOVEMENT_CONFIG_H_
#include "simple_clock_widget.h"
#include "preferences_widget.h"
#include "set_time_widget.h"
#include "pulseometer_widget.h"
#define MOVEMENT_NUM_WIDGETS 3
WatchWidget widgets[MOVEMENT_NUM_WIDGETS] = {
simple_clock_widget,
preferences_widget,
set_time_widget,
};
#endif // MOVEMENT_CONFIG_H_

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#include <stdlib.h>
#include "simple_clock_widget.h"
#include "watch.h"
void simple_clock_widget_setup(LauncherSettings *settings, void ** context_ptr) {
(void) settings;
// the only context we need is the timestamp of the previous tick.
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(uint32_t));
}
void simple_clock_widget_activate(LauncherSettings *settings, void *context) {
if (settings->bit.clock_mode_24h) {
watch_set_indicator(WATCH_INDICATOR_24H);
}
watch_set_colon();
// this ensures that none of the timestamp fields will match, so we can re-render them all.
*((uint32_t *)context) = 0xFFFFFFFF;
}
bool simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("simple_clock_widget_loop\n");
const char weekdays[7][3] = {"SA", "SU", "MO", "TU", "WE", "TH", "FR"};
char buf[11];
uint8_t pos;
watch_date_time date_time;
uint32_t previous_date_time;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
case EVENT_SCREENSAVER:
date_time = watch_rtc_get_date_time();
previous_date_time = *((uint32_t *)context);
*((uint32_t *)context) = date_time.reg;
if (date_time.reg >> 6 == previous_date_time >> 6 && event.event_type != EVENT_SCREENSAVER) {
// everything before seconds is the same, don't waste cycles setting those segments.
pos = 8;
sprintf(buf, "%02d", date_time.unit.second);
} else if (date_time.reg >> 12 == previous_date_time >> 12 && event.event_type != EVENT_SCREENSAVER) {
// everything before minutes is the same.
pos = 6;
sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second);
} else {
// other stuff changed; let's do it all.
if (!settings->bit.clock_mode_24h) {
// if we are in 12 hour mode, do some cleanup.
if (date_time.unit.hour < 12) {
watch_clear_indicator(WATCH_INDICATOR_PM);
} else {
watch_set_indicator(WATCH_INDICATOR_PM);
}
date_time.unit.hour %= 12;
if (date_time.unit.hour == 0) date_time.unit.hour = 12;
}
pos = 0;
if (event.event_type == EVENT_SCREENSAVER) {
sprintf(buf, "%s%2d%2d%02d ", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute);
} else {
sprintf(buf, "%s%2d%2d%02d%02d", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
}
}
watch_display_string(buf, pos);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_widget();
return false;
case EVENT_LIGHT_BUTTON_UP:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
break;
default:
break;
}
return true;
}
void simple_clock_widget_resign(LauncherSettings *settings, void *context) {
(void) settings;
(void) context;
}
uint8_t simple_clock_widget_get_weekday(uint16_t year, uint16_t month, uint16_t day) {
year += 20;
if (month <= 2) {
month += 12;
year--;
}
return (day + 13 * (month + 1) / 5 + year + year / 4 + 525) % 7;
}

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#ifndef SIMPLE_CLOCK_WIDGET_H_
#define SIMPLE_CLOCK_WIDGET_H_
#include "movement.h"
void simple_clock_widget_setup(LauncherSettings *settings, void ** context_ptr);
void simple_clock_widget_activate(LauncherSettings *settings, void *context);
bool simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void simple_clock_widget_resign(LauncherSettings *settings, void *context);
uint8_t simple_clock_widget_get_weekday(uint16_t day, uint16_t month, uint16_t year);
#define simple_clock_widget { \
simple_clock_widget_setup, \
simple_clock_widget_activate, \
simple_clock_widget_loop, \
simple_clock_widget_resign, \
}
#endif // FAKE_WIDGET_H_

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#include <stdlib.h>
#include <string.h>
#include "pulseometer_widget.h"
#include "watch.h"
#define PULSOMETER_WIDGET_FREQUENCY_FACTOR (4ul) // refresh rate will be 2 to this power Hz (0 for 1 Hz, 2 for 4 Hz, etc.)
#define PULSOMETER_WIDGET_FREQUENCY (1 << PULSOMETER_WIDGET_FREQUENCY_FACTOR)
void pulseometer_widget_setup(LauncherSettings *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(PulsometerState));
}
void pulseometer_widget_activate(LauncherSettings *settings, void *context) {
(void) settings;
memset(context, 0, sizeof(PulsometerState));
}
bool pulseometer_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("pulseometer_widget_loop\n");
(void) settings;
PulsometerState *pulsometer_state = (PulsometerState *)context;
char buf[14];
switch (event.event_type) {
case EVENT_TICK:
if (pulsometer_state->pulse == 0 && !pulsometer_state->measuring) {
switch (pulsometer_state->ticks % 5) {
case 0:
watch_display_string(" Hold ", 2);
break;
case 1:
watch_display_string(" Alarn", 4);
break;
case 2:
watch_display_string("+ Count ", 0);
break;
case 3:
watch_display_string(" 30Beats ", 0);
break;
case 4:
watch_clear_display();
break;
}
pulsometer_state->ticks = (pulsometer_state->ticks + 1) % 5;
} else {
if (pulsometer_state->measuring && pulsometer_state->ticks) {
pulsometer_state->pulse = (int16_t)((30.0 * ((float)(60 << PULSOMETER_WIDGET_FREQUENCY_FACTOR) / (float)pulsometer_state->ticks)) + 0.5);
}
if (pulsometer_state->pulse > 240) {
watch_display_string(" Hi", 0);
} else if (pulsometer_state->pulse < 40) {
watch_display_string(" Lo", 0);
} else {
sprintf(buf, " %-3dbpn", pulsometer_state->pulse);
watch_display_string(buf, 0);
}
if (pulsometer_state->measuring) pulsometer_state->ticks++;
}
return false;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_widget();
return false;
case EVENT_LIGHT_BUTTON_UP:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_DOWN:
pulsometer_state->ticks = 0;
pulsometer_state->pulse = 0xFFFF;
pulsometer_state->measuring = true;
movement_request_tick_frequency(PULSOMETER_WIDGET_FREQUENCY);
break;
case EVENT_ALARM_BUTTON_UP:
case EVENT_ALARM_LONG_PRESS:
pulsometer_state->measuring = false;
movement_request_tick_frequency(1);
break;
default:
break;
}
return true;
}
void pulseometer_widget_resign(LauncherSettings *settings, void *context) {
(void) settings;
(void) context;
}

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#ifndef PULSEOMETER_WIDGET_H_
#define PULSEOMETER_WIDGET_H_
#include "movement.h"
typedef struct {
bool measuring;
int16_t pulse;
int16_t ticks;
} PulsometerState;
void pulseometer_widget_setup(LauncherSettings *settings, void ** context_ptr);
void pulseometer_widget_activate(LauncherSettings *settings, void *context);
bool pulseometer_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void pulseometer_widget_resign(LauncherSettings *settings, void *context);
#define pulseometer_widget { \
pulseometer_widget_setup, \
pulseometer_widget_activate, \
pulseometer_widget_loop, \
pulseometer_widget_resign, \
}
#endif // PULSEOMETER_WIDGET_H_

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#include <stdlib.h>
#include "preferences_widget.h"
#include "watch.h"
#define PREFERENCES_WIDGET_NUM_PREFEFENCES (5)
const char preferences_widget_titles[PREFERENCES_WIDGET_NUM_PREFEFENCES][11] = {"CL ", "Bt Beep ", "SC ", "Lt grn ", "Lt red "};
void preferences_widget_setup(LauncherSettings *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(uint8_t));
}
void preferences_widget_activate(LauncherSettings *settings, void *context) {
(void) settings;
*((uint8_t *)context) = 0;
movement_request_tick_frequency(4); // we need to manually blink some pixels
}
bool preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("preferences_widget_loop\n");
uint8_t current_page = *((uint8_t *)context);
switch (event.event_type) {
case EVENT_MODE_BUTTON_UP:
watch_set_led_off();
movement_move_to_next_widget();
return false;
case EVENT_LIGHT_BUTTON_UP:
current_page = (current_page + 1) % PREFERENCES_WIDGET_NUM_PREFEFENCES;
*((uint8_t *)context) = current_page;
break;
case EVENT_ALARM_BUTTON_UP:
switch (current_page) {
case 0:
settings->bit.clock_mode_24h = !(settings->bit.clock_mode_24h);
break;
case 1:
settings->bit.button_should_sound = !(settings->bit.button_should_sound);
break;
case 2:
settings->bit.screensaver_interval = settings->bit.screensaver_interval + 1;
break;
case 3:
settings->bit.led_green_color = settings->bit.led_green_color + 1;
break;
case 4:
settings->bit.led_red_color = settings->bit.led_red_color + 1;
break;
}
break;
default:
break;
}
watch_display_string((char *)preferences_widget_titles[current_page], 0);
if (event.subsecond % 2) return current_page <= 2;
char buf[3];
switch (current_page) {
case 0:
if (settings->bit.clock_mode_24h) watch_display_string("24h", 4);
else watch_display_string("12h", 4);
break;
case 1:
if (settings->bit.button_should_sound) watch_display_string("y", 9);
else watch_display_string("n", 9);
break;
case 2:
switch (settings->bit.screensaver_interval) {
case 0:
watch_display_string(" never", 4);
break;
case 1:
watch_display_string("1 hour", 4);
break;
case 2:
watch_display_string("2 hour", 4);
break;
case 3:
watch_display_string("6 hour", 4);
break;
case 4:
watch_display_string("12 hr", 4);
break;
case 5:
watch_display_string(" 1 day", 4);
break;
case 6:
watch_display_string(" 2 day", 4);
break;
case 7:
watch_display_string(" 7 day", 4);
break;
}
break;
case 3:
sprintf(buf, "%2d", settings->bit.led_green_color);
watch_display_string(buf, 8);
break;
case 4:
sprintf(buf, "%2d", settings->bit.led_red_color);
watch_display_string(buf, 8);
break;
}
if (current_page > 2) {
watch_set_led_color(settings->bit.led_red_color ? (0xF | settings->bit.led_red_color << 4) : 0,
settings->bit.led_green_color ? (0xF | settings->bit.led_green_color << 4) : 0);
return false;
}
watch_set_led_off();
return true;
}
void preferences_widget_resign(LauncherSettings *settings, void *context) {
(void) settings;
(void) context;
watch_set_led_off();
movement_request_tick_frequency(1);
}

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#ifndef PREFERENCES_WIDGET_H_
#define PREFERENCES_WIDGET_H_
#include "movement.h"
void preferences_widget_setup(LauncherSettings *settings, void ** context_ptr);
void preferences_widget_activate(LauncherSettings *settings, void *context);
bool preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void preferences_widget_resign(LauncherSettings *settings, void *context);
#define preferences_widget { \
preferences_widget_setup, \
preferences_widget_activate, \
preferences_widget_loop, \
preferences_widget_resign, \
}
#endif // PREFERENCES_WIDGET_H_

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#include <stdlib.h>
#include "set_time_widget.h"
#include "watch.h"
#define SET_TIME_WIDGET_NUM_SETTINGS (6)
const char set_time_widget_titles[SET_TIME_WIDGET_NUM_SETTINGS][3] = {"HR", "MN", "SE", "YR", "MO", "DA"};
void set_time_widget_setup(LauncherSettings *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(uint8_t));
}
void set_time_widget_activate(LauncherSettings *settings, void *context) {
(void) settings;
*((uint8_t *)context) = 0;
movement_request_tick_frequency(4);
}
bool set_time_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
uint8_t current_page = *((uint8_t *)context);
const uint8_t days_in_month[12] = {31, 28, 31, 30, 31, 30, 30, 31, 30, 31, 30, 31};
watch_date_time date_time = watch_rtc_get_date_time();
switch (event.event_type) {
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_widget();
return false;
case EVENT_LIGHT_BUTTON_UP:
current_page = (current_page + 1) % SET_TIME_WIDGET_NUM_SETTINGS;
*((uint8_t *)context) = current_page;
break;
case EVENT_ALARM_BUTTON_UP:
switch (current_page) {
case 0: // hour
date_time.unit.hour = (date_time.unit.hour + 1) % 24;
break;
case 1: // minute
date_time.unit.minute = (date_time.unit.minute + 1) % 60;
break;
case 2: // second
date_time.unit.second = 0;
break;
case 3: // year
// only allow 2021-2030. fix this sometime next decade
date_time.unit.year = ((date_time.unit.year % 10) + 1);
break;
case 4: // month
date_time.unit.month = (date_time.unit.month % 12) + 1;
break;
case 5: // day
date_time.unit.day = date_time.unit.day + 1;
// can't set to the 29th on a leap year. if it's february 29, set to 11:59 on the 28th.
// and it should roll over.
if (date_time.unit.day > days_in_month[date_time.unit.month - 1]) {
date_time.unit.day = 1;
}
break;
}
watch_rtc_set_date_time(date_time);
break;
default:
break;
}
char buf[11];
if (current_page < 3) {
watch_set_colon();
if (settings->bit.clock_mode_24h) {
watch_set_indicator(WATCH_INDICATOR_24H);
sprintf(buf, "%s %2d%02d%02d", set_time_widget_titles[current_page], date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
} else {
sprintf(buf, "%s %2d%02d%02d", set_time_widget_titles[current_page], (date_time.unit.hour % 12) ? (date_time.unit.hour % 12) : 12, date_time.unit.minute, date_time.unit.second);
if (date_time.unit.hour > 12) watch_set_indicator(WATCH_INDICATOR_PM);
else watch_clear_indicator(WATCH_INDICATOR_PM);
}
} else {
watch_clear_colon();
watch_clear_indicator(WATCH_INDICATOR_24H);
watch_clear_indicator(WATCH_INDICATOR_PM);
sprintf(buf, "%s %2d%02d%02d", set_time_widget_titles[current_page], date_time.unit.year + 20, date_time.unit.month, date_time.unit.day);
}
if (event.subsecond % 2) {
switch (current_page) {
case 0:
case 3:
buf[4] = buf[5] = ' ';
break;
case 1:
case 4:
buf[6] = buf[7] = ' ';
break;
case 2:
case 5:
buf[8] = buf[9] = ' ';
break;
}
}
watch_display_string(buf, 0);
return true;
}
void set_time_widget_resign(LauncherSettings *settings, void *context) {
(void) settings;
(void) context;
watch_set_led_off();
movement_request_tick_frequency(1);
}

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#ifndef SET_TIME_WIDGET_H_
#define SET_TIME_WIDGET_H_
#include "movement.h"
void set_time_widget_setup(LauncherSettings *settings, void ** context_ptr);
void set_time_widget_activate(LauncherSettings *settings, void *context);
bool set_time_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void set_time_widget_resign(LauncherSettings *settings, void *context);
#define set_time_widget { \
set_time_widget_setup, \
set_time_widget_activate, \
set_time_widget_loop, \
set_time_widget_resign, \
}
#endif // SET_TIME_WIDGET_H_