refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -121,9 +121,8 @@ static void beep_disable() {
watch_buzzer_play_note(BUZZER_NOTE_G7, 75);
}
void world_clock2_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr)
void world_clock2_face_setup(uint8_t watch_face_index, void **context_ptr)
{
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
@@ -136,9 +135,8 @@ void world_clock2_face_setup(movement_settings_t *settings, uint8_t watch_face_i
}
}
void world_clock2_face_activate(movement_settings_t *settings, void *context)
void world_clock2_face_activate(void *context)
{
(void) settings;
world_clock2_state_t *state = (world_clock2_state_t *) context;
if (watch_tick_animation_is_running())
@@ -157,7 +155,7 @@ void world_clock2_face_activate(movement_settings_t *settings, void *context)
refresh_face = true;
}
static bool mode_display(movement_event_t event, movement_settings_t *settings, world_clock2_state_t *state)
static bool mode_display(movement_event_t event, world_clock2_state_t *state)
{
char buf[11];
uint8_t pos;
@@ -260,13 +258,13 @@ static bool mode_display(movement_event_t event, movement_settings_t *settings,
movement_move_to_next_face();
break;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
return true;
}
static bool mode_settings(movement_event_t event, movement_settings_t *settings, world_clock2_state_t *state)
static bool mode_settings(movement_event_t event, world_clock2_state_t *state)
{
char buf[11];
int8_t hours, minutes;
@@ -352,26 +350,25 @@ static bool mode_settings(movement_event_t event, movement_settings_t *settings,
movement_move_to_next_face();
break;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
return true;
}
bool world_clock2_face_loop(movement_event_t event, movement_settings_t *settings, void *context)
bool world_clock2_face_loop(movement_event_t event, void *context)
{
world_clock2_state_t *state = (world_clock2_state_t *) context;
switch (state->current_mode) {
case WORLD_CLOCK2_MODE_DISPLAY:
return mode_display(event, settings, state);
return mode_display(event, state);
case WORLD_CLOCK2_MODE_SETTINGS:
return mode_settings(event, settings, state);
return mode_settings(event, state);
}
return false;
}
void world_clock2_face_resign(movement_settings_t *settings, void *context)
void world_clock2_face_resign(void *context)
{
(void) settings;
(void) context;
}