refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -37,10 +37,9 @@ static void beep_in_hold (void);
static void beep_out (void);
static void beep_out_hold (void);
void breathing_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
// These next two lines just silence the compiler warnings associated with unused parameters.
// We have no use for the settings or the watch_face_index, so we make that explicit here.
(void) settings;
(void) watch_face_index;
// At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
if (*context_ptr == NULL) {
@@ -49,9 +48,8 @@ void breathing_face_setup(movement_settings_t *settings, uint8_t watch_face_inde
}
}
void breathing_face_activate(movement_settings_t *settings, void *context) {
void breathing_face_activate(void *context) {
// same as above: silence the warning, we don't need to check the settings.
(void) settings;
// we do however need to set some things in our context. Here we cast it to the correct type...
breathing_state_t *state = (breathing_state_t *)context;
// ...and set the initial state of our watch face.
@@ -125,8 +123,7 @@ void beep_out_hold (void) {
}
}
bool breathing_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
bool breathing_face_loop(movement_event_t event, void *context) {
breathing_state_t *state = (breathing_state_t *)context;
switch (event.event_type) {
@@ -193,16 +190,15 @@ bool breathing_face_loop(movement_event_t event, movement_settings_t *settings,
// movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event, settings);
movement_default_loop_handler(event);
break;
}
return true;
}
void breathing_face_resign(movement_settings_t *settings, void *context) {
void breathing_face_resign(void *context) {
// our watch face, like most watch faces, has nothing special to do when resigning.
// watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
(void) settings;
(void) context;
}