refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -416,8 +416,7 @@ static bool _splash_screen(movement_event_t event, butterfly_game_state_t *state
return true;
}
void butterfly_game_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void butterfly_game_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
@@ -433,14 +432,13 @@ void butterfly_game_face_setup(movement_settings_t *settings, uint8_t watch_face
#endif
}
void butterfly_game_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void butterfly_game_face_activate(void *context) {
(void) context;
movement_request_tick_frequency(TICK_FREQ);
}
bool butterfly_game_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
bool butterfly_game_face_loop(movement_event_t event, void *context) {
butterfly_game_state_t *state = (butterfly_game_state_t *)context;
switch (event.event_type) {
@@ -454,12 +452,11 @@ bool butterfly_game_face_loop(movement_event_t event, movement_settings_t *setti
movement_move_to_face(0);
return true;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
}
void butterfly_game_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void butterfly_game_face_resign(void *context) {
(void) context;
// handle any cleanup before your watch face goes off-screen.