refactor: watch faces no longer need a pointer to settings!
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@@ -539,8 +539,7 @@ static void update_game(endless_runner_state_t *state, uint8_t subsecond) {
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display_fuel(subsecond, state -> difficulty);
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}
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void endless_runner_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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void endless_runner_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(endless_runner_state_t));
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@@ -550,12 +549,11 @@ void endless_runner_face_setup(movement_settings_t *settings, uint8_t watch_face
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}
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}
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void endless_runner_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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void endless_runner_face_activate(void *context) {
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(void) context;
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}
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bool endless_runner_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool endless_runner_face_loop(movement_event_t event, void *context) {
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endless_runner_state_t *state = (endless_runner_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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@@ -605,13 +603,12 @@ bool endless_runner_face_loop(movement_event_t event, movement_settings_t *setti
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display_time(watch_rtc_get_date_time(), movement_clock_mode_24h());
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break;
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default:
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return movement_default_loop_handler(event, settings);
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return movement_default_loop_handler(event);
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}
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return true;
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}
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void endless_runner_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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void endless_runner_face_resign(void *context) {
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(void) context;
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}
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