refactor: watch faces no longer need a pointer to settings!
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@@ -71,21 +71,19 @@ static void _throw_animation(geomancy_state_t *state);
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// WATCH FACE FUNCTIONS ///////////////////////////////////////////////////////
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void geomancy_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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void geomancy_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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(void) settings;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(geomancy_state_t));
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memset(*context_ptr, 0, sizeof(geomancy_state_t));
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}
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}
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void geomancy_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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void geomancy_face_activate(void *context) {
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(void) context;
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}
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bool geomancy_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool geomancy_face_loop(movement_event_t event, void *context) {
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geomancy_state_t *state = (geomancy_state_t *)context;
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switch (event.event_type) {
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@@ -137,13 +135,12 @@ bool geomancy_face_loop(movement_event_t event, movement_settings_t *settings, v
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geomancy_face_display(state);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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return movement_default_loop_handler(event);
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}
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return true;
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}
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void geomancy_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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void geomancy_face_resign(void *context) {
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(void) context;
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}
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