refactor: watch faces no longer need a pointer to settings!
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@@ -82,10 +82,10 @@ typedef struct {
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bool animate;
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} geomancy_state_t;
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void geomancy_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void geomancy_face_activate(movement_settings_t *settings, void *context);
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bool geomancy_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void geomancy_face_resign(movement_settings_t *settings, void *context);
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void geomancy_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void geomancy_face_activate(void *context);
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bool geomancy_face_loop(movement_event_t event, void *context);
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void geomancy_face_resign(void *context);
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#define geomancy_face ((const watch_face_t){ \
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geomancy_face_setup, \
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