refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -46,7 +46,7 @@ static const char orrery_celestial_body_names[NUM_AVAILABLE_BODIES][3] = {
"NE" // Neptune
};
static void _orrery_face_recalculate(movement_settings_t *settings, orrery_state_t *state) {
static void _orrery_face_recalculate(orrery_state_t *state) {
watch_date_time date_time = watch_rtc_get_date_time();
uint32_t timestamp = watch_utility_date_time_to_unix_time(date_time, movement_get_current_timezone_offset());
date_time = watch_utility_date_time_from_unix_time(timestamp, 0);
@@ -94,7 +94,7 @@ static void _orrery_face_recalculate(movement_settings_t *settings, orrery_state
state->coords[2] = r[2];
}
static void _orrery_face_update(movement_event_t event, movement_settings_t *settings, orrery_state_t *state) {
static void _orrery_face_update(movement_event_t event, orrery_state_t *state) {
char buf[11];
switch (state->mode) {
case ORRERY_MODE_SELECTING_BODY:
@@ -127,7 +127,7 @@ static void _orrery_face_update(movement_event_t event, movement_settings_t *set
watch_clear_display();
// this takes a moment and locks the UI, flash C for "Calculating"
watch_start_character_blink('C', 100);
_orrery_face_recalculate(settings, state);
_orrery_face_recalculate(state);
watch_stop_blink();
state->mode = ORRERY_MODE_DISPLAYING_X;
// fall through
@@ -149,8 +149,7 @@ static void _orrery_face_update(movement_event_t event, movement_settings_t *set
}
}
void orrery_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void orrery_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(orrery_state_t));
@@ -158,20 +157,18 @@ void orrery_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
}
}
void orrery_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void orrery_face_activate(void *context) {
(void) context;
movement_request_tick_frequency(4);
}
bool orrery_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
bool orrery_face_loop(movement_event_t event, void *context) {
orrery_state_t *state = (orrery_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
_orrery_face_update(event, settings, state);
_orrery_face_update(event, state);
break;
case EVENT_ALARM_BUTTON_UP:
switch (state->mode) {
@@ -191,34 +188,33 @@ bool orrery_face_loop(movement_event_t event, movement_settings_t *settings, voi
state->mode++;
break;
}
_orrery_face_update(event, settings, state);
_orrery_face_update(event, state);
break;
case EVENT_ALARM_LONG_PRESS:
if (state->mode == ORRERY_MODE_SELECTING_BODY) {
// celestial body selected! this triggers a calculation in the update method.
state->mode = ORRERY_MODE_CALCULATING;
movement_request_tick_frequency(1);
_orrery_face_update(event, settings, state);
_orrery_face_update(event, state);
} else if (state->mode != ORRERY_MODE_CALCULATING) {
// in all modes except "doing a calculation", return to the selection screen.
state->mode = ORRERY_MODE_SELECTING_BODY;
movement_request_tick_frequency(4);
_orrery_face_update(event, settings, state);
_orrery_face_update(event, state);
}
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event, settings);
movement_default_loop_handler(event);
break;
}
return true;
}
void orrery_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void orrery_face_resign(void *context) {
orrery_state_t *state = (orrery_state_t *)context;
state->mode = ORRERY_MODE_SELECTING_BODY;
}