refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -104,8 +104,7 @@ static void display_dice_roll_animation(probability_state_t *state) {
// ---------------------------
// Standard watch face methods
// ---------------------------
void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void probability_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(probability_state_t));
@@ -117,8 +116,7 @@ void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_in
#endif
}
void probability_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void probability_face_activate(void *context) {
probability_state_t *state = (probability_state_t *)context;
state->dice_sides = DEFAULT_DICE_SIDES;
@@ -126,8 +124,7 @@ void probability_face_activate(movement_settings_t *settings, void *context) {
watch_display_string("PR", 0);
}
bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
bool probability_face_loop(movement_event_t event, void *context) {
probability_state_t *state = (probability_state_t *)context;
if (state->is_rolling && event.event_type != EVENT_TICK) {
@@ -167,14 +164,13 @@ bool probability_face_loop(movement_event_t event, movement_settings_t *settings
watch_display_string("SLEEP ", 4);
break;
default:
movement_default_loop_handler(event, settings);
movement_default_loop_handler(event);
break;
}
return true;
}
void probability_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void probability_face_resign(void *context) {
(void) context;
}