refactor: watch faces no longer need a pointer to settings!
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@@ -122,15 +122,14 @@ static watch_date_time jde_to_date_time(double JDE) {
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return result;
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}
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static void calculate_datetimes(solstice_state_t *state, movement_settings_t *settings) {
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static void calculate_datetimes(solstice_state_t *state) {
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for (int i = 0; i < 4; i++) {
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// TODO: handle DST changes
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state->datetimes[i] = jde_to_date_time(calculate_solstice_equinox(2020 + state->year, i) + (movement_get_current_timezone_offset() / (3600.0*24.0)));
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}
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}
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void solstice_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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void solstice_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(solstice_state_t));
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@@ -150,8 +149,7 @@ void solstice_face_setup(movement_settings_t *settings, uint8_t watch_face_index
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}
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}
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void solstice_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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void solstice_face_activate(void *context) {
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(void) context;
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}
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@@ -162,7 +160,7 @@ static void show_main_screen(solstice_state_t *state) {
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watch_display_string(buf, 0);
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}
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static void show_date_time(movement_settings_t *settings, solstice_state_t *state) {
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static void show_date_time(solstice_state_t *state) {
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char buf[11];
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watch_date_time date_time = state->datetimes[state->index];
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if (!movement_clock_mode_24h()) {
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@@ -179,12 +177,12 @@ static void show_date_time(movement_settings_t *settings, solstice_state_t *stat
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watch_display_string(buf, 0);
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}
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bool solstice_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool solstice_face_loop(movement_event_t event, void *context) {
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solstice_state_t *state = (solstice_state_t *)context;
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switch (event.event_type) {
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case EVENT_ALARM_LONG_PRESS:
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show_date_time(settings, state);
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show_date_time(state);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (state->index == 0) {
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@@ -223,14 +221,13 @@ bool solstice_face_loop(movement_event_t event, movement_settings_t *settings, v
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movement_move_to_face(0);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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return movement_default_loop_handler(event);
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}
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return true;
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}
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void solstice_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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void solstice_face_resign(void *context) {
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(void) context;
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}
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