refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -44,7 +44,7 @@ static void _sunrise_sunset_set_expiration(sunrise_sunset_state_t *state, watch_
state->rise_set_expires = watch_utility_date_time_from_unix_time(timestamp + 60, 0);
}
static void _sunrise_sunset_face_update(movement_settings_t *settings, sunrise_sunset_state_t *state) {
static void _sunrise_sunset_face_update(sunrise_sunset_state_t *state) {
char buf[14];
double rise, set, minutes, seconds;
bool show_next_match = false;
@@ -291,8 +291,7 @@ static void _sunrise_sunset_face_advance_digit(sunrise_sunset_state_t *state) {
}
}
void sunrise_sunset_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void sunrise_sunset_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(sunrise_sunset_state_t));
@@ -300,8 +299,7 @@ void sunrise_sunset_face_setup(movement_settings_t *settings, uint8_t watch_face
}
}
void sunrise_sunset_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void sunrise_sunset_face_activate(void *context) {
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
#if __EMSCRIPTEN__
@@ -326,12 +324,12 @@ void sunrise_sunset_face_activate(movement_settings_t *settings, void *context)
state->working_longitude = _sunrise_sunset_face_struct_from_latlon(movement_location.bit.longitude);
}
bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
bool sunrise_sunset_face_loop(movement_event_t event, void *context) {
sunrise_sunset_state_t *state = (sunrise_sunset_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
break;
case EVENT_LOW_ENERGY_UPDATE:
case EVENT_TICK:
@@ -343,7 +341,7 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
if (date_time.reg >= state->rise_set_expires.reg) {
// and on the off chance that this happened before EVENT_TIMEOUT snapped us back to rise/set 0, go back now
state->rise_index = 0;
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
} else {
_sunrise_sunset_face_update_settings_display(event, state);
@@ -364,7 +362,7 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
}
if (state->page == 0) {
movement_request_tick_frequency(1);
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
break;
case EVENT_LIGHT_LONG_PRESS:
@@ -374,7 +372,7 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
case EVENT_LIGHT_BUTTON_UP:
if (state->page == 0 && _location_count > 1) {
state->longLatToUse = (state->longLatToUse + 1) % _location_count;
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
break;
case EVENT_ALARM_BUTTON_UP:
@@ -383,14 +381,14 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
_sunrise_sunset_face_update_settings_display(event, context);
} else {
state->rise_index = (state->rise_index + 1) % 2;
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
break;
case EVENT_ALARM_LONG_PRESS:
if (state->page == 0) {
if (state->longLatToUse != 0) {
state->longLatToUse = 0;
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
break;
}
state->page++;
@@ -403,7 +401,7 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
state->active_digit = 0;
state->page = 0;
_sunrise_sunset_face_update_location_register(state);
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
break;
case EVENT_TIMEOUT:
@@ -415,18 +413,17 @@ bool sunrise_sunset_face_loop(movement_event_t event, movement_settings_t *setti
state->page = 0;
state->rise_index = 0;
movement_request_tick_frequency(1);
_sunrise_sunset_face_update(settings, state);
_sunrise_sunset_face_update(state);
}
break;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
return true;
}
void sunrise_sunset_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void sunrise_sunset_face_resign(void *context) {
sunrise_sunset_state_t *state = (sunrise_sunset_state_t *)context;
state->page = 0;
state->active_digit = 0;