refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -27,21 +27,18 @@
#include "character_set_face.h"
#include "watch.h"
void character_set_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void character_set_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
}
void character_set_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void character_set_face_activate(void *context) {
char *c = (char *)context;
*c = '@';
movement_request_tick_frequency(0);
}
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
bool character_set_face_loop(movement_event_t event, void *context) {
char *c = (char *)context;
char buf[11];
switch (event.event_type) {
@@ -57,14 +54,13 @@ bool character_set_face_loop(movement_event_t event, movement_settings_t *settin
movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event, settings);
movement_default_loop_handler(event);
break;
}
return true;
}
void character_set_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void character_set_face_resign(void *context) {
(void) context;
}