refactor: watch faces no longer need a pointer to settings!
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@@ -46,7 +46,7 @@ static void save(save_load_state_t *state) {
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filesystem_write_file(filename, (char*)&savefile, sizeof(savefile_t));
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}
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static void load(save_load_state_t *state, movement_settings_t *settings) {
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static void load(save_load_state_t *state) {
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watch_store_backup_data(state->slot[state->index].b0, 0);
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watch_store_backup_data(state->slot[state->index].b1, 1);
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watch_store_backup_data(state->slot[state->index].b2, 2);
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@@ -72,8 +72,7 @@ static void load_saves_to_state(save_load_state_t *state) {
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}
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}
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void save_load_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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void save_load_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(save_load_state_t));
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@@ -81,8 +80,7 @@ void save_load_face_setup(movement_settings_t *settings, uint8_t watch_face_inde
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}
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}
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void save_load_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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void save_load_face_activate(void *context) {
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save_load_state_t *state = (save_load_state_t *)context;
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state->index = 0;
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state->update_timeout = 0;
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@@ -102,7 +100,7 @@ static void update_display(save_load_state_t *state) {
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}
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}
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bool save_load_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool save_load_face_loop(movement_event_t event, void *context) {
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save_load_state_t *state = (save_load_state_t *)context;
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switch (event.event_type) {
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@@ -127,7 +125,7 @@ bool save_load_face_loop(movement_event_t event, movement_settings_t *settings,
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (state->slot[state->index].version) {
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load(state, settings);
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load(state);
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watch_display_string("Loaded", 4);
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state->update_timeout = 3;
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}
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@@ -136,14 +134,13 @@ bool save_load_face_loop(movement_event_t event, movement_settings_t *settings,
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movement_move_to_face(0);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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return movement_default_loop_handler(event);
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}
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return true;
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}
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void save_load_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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void save_load_face_resign(void *context) {
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(void) context;
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// handle any cleanup before your watch face goes off-screen.
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