refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -46,7 +46,7 @@ static void save(save_load_state_t *state) {
filesystem_write_file(filename, (char*)&savefile, sizeof(savefile_t));
}
static void load(save_load_state_t *state, movement_settings_t *settings) {
static void load(save_load_state_t *state) {
watch_store_backup_data(state->slot[state->index].b0, 0);
watch_store_backup_data(state->slot[state->index].b1, 1);
watch_store_backup_data(state->slot[state->index].b2, 2);
@@ -72,8 +72,7 @@ static void load_saves_to_state(save_load_state_t *state) {
}
}
void save_load_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void save_load_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(save_load_state_t));
@@ -81,8 +80,7 @@ void save_load_face_setup(movement_settings_t *settings, uint8_t watch_face_inde
}
}
void save_load_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
void save_load_face_activate(void *context) {
save_load_state_t *state = (save_load_state_t *)context;
state->index = 0;
state->update_timeout = 0;
@@ -102,7 +100,7 @@ static void update_display(save_load_state_t *state) {
}
}
bool save_load_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
bool save_load_face_loop(movement_event_t event, void *context) {
save_load_state_t *state = (save_load_state_t *)context;
switch (event.event_type) {
@@ -127,7 +125,7 @@ bool save_load_face_loop(movement_event_t event, movement_settings_t *settings,
break;
case EVENT_ALARM_LONG_PRESS:
if (state->slot[state->index].version) {
load(state, settings);
load(state);
watch_display_string("Loaded", 4);
state->update_timeout = 3;
}
@@ -136,14 +134,13 @@ bool save_load_face_loop(movement_event_t event, movement_settings_t *settings,
movement_move_to_face(0);
break;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
return true;
}
void save_load_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void save_load_face_resign(void *context) {
(void) context;
// handle any cleanup before your watch face goes off-screen.