refactor: watch faces no longer need a pointer to settings!

This commit is contained in:
joeycastillo
2024-09-29 09:59:49 -04:00
parent 3bd8f8d51f
commit e88359d1d5
201 changed files with 1180 additions and 1553 deletions

View File

@@ -34,8 +34,7 @@ static void _update_alarm_indicator(bool settings_alarm_enabled, simple_clock_st
else watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
}
void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
void simple_clock_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
@@ -46,7 +45,7 @@ void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_i
}
}
void simple_clock_face_activate(movement_settings_t *settings, void *context) {
void simple_clock_face_activate(void *context) {
simple_clock_state_t *state = (simple_clock_state_t *)context;
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
@@ -66,7 +65,7 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) {
state->previous_date_time = 0xFFFFFFFF;
}
bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
bool simple_clock_face_loop(movement_event_t event, void *context) {
simple_clock_state_t *state = (simple_clock_state_t *)context;
char buf[11];
@@ -143,19 +142,17 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
movement_play_signal();
break;
default:
return movement_default_loop_handler(event, settings);
return movement_default_loop_handler(event);
}
return true;
}
void simple_clock_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
void simple_clock_face_resign(void *context) {
(void) context;
}
bool simple_clock_face_wants_background_task(movement_settings_t *settings, void *context) {
(void) settings;
bool simple_clock_face_wants_background_task(void *context) {
simple_clock_state_t *state = (simple_clock_state_t *)context;
if (!state->signal_enabled) return false;